1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ ...and related lines
(risky/nonrisky lines, tactics & psychology for fast, exciting play)
Showing posts with label Ryndael. Show all posts
Showing posts with label Ryndael. Show all posts
Wednesday, January 30, 2013
Updated
Here's an updated look at a Jerome Gambit variant that still holds a lot of poison for White.
In raw position comparisons, The Database has 9244 games after 1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ where White scores 44%; while it has 1780 games after 1.e4 e5 2.Nf3 Nc6 3.Nc3 Bc5 4.Bc4 Nf6 5.Bxf7+, where White scores 38%.
Ryndael - emranhamid
standard, FICS, 2012
1.e4 e5 2.Nf3 Nc6 3.Nc3 Bc5 4.Bc4 Nf6 5.Bxf7+
The Italian Four Knights Jerome Gambit.
5...Kxf7 6.Nxe5+ Nxe5 7.d4 Bd6 8.f4
This line was investigated in "Attitude" and "Where Do Ideas Come From?" Parts 1, 2, 3, 4, 5 and 6.
I was surprised to see that Houdini 2, at 20 ply depth, considers it about equivalent to 8.dxe5.
Black's next move is new, however.
8...Nc4 9.e5 Bb4 10.0-0 Bxc3 11.bxc3 Ne4
12.f5
A slight improvement over 12.Qd3 d5 13.f5 in Rijndael - creamen, FICS, 2011, (0-1, 28).
12...Rf8 13.Rf4 d5 14.Qh5+ Kg8
White now throws everything into a frantic attack, but there is little hope.
15.Rxe4 dxe4 16.Bg5 Qd5 17.f6 gxf6 18.Rf1 Nxe5 19.Bxf6 Nf3+ 20.Rxf3 Qxh5 21.Rg3+ Kf7 White resigned
graphic by Jeff Bucchino, the Wizard of Draws
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