Thursday, March 11, 2021

BSJG Improvement



A day after our first game, HanPeng and I met up again at FICS. He was comfortable playing the Blackburne Shilling Gambit. I was comfortable playing the Blackburne Shilling Jerome Gambit.

My goal was to avoid hanging my Queen or a Rook this time.


perrypawnpusher - HanPeng

10 0 blitz, FICS, 2021

1.e4 e5 2.Nf3 Nc6 3.Bc4 Nd4 

The Blackburne Shilling Gambit.

4.Bxf7+ Kxf7 5. Nxe5+ Ke7 


My opponent varies first. He is not interested in 5...Ke8 6.Qh5+ g6 7.Nxg6 again.

I decided to take my own advice, offered a few posts ago

Against 5...Ke7 or 5...Ke8, 6.c3 is also a good idea...
6.c3 

Not 6.Qh5, as in perrypawnpusher - vlas, blitz, FICS, 2009 (0-1, 26) because of 6...Qe8.

6...Ne6

Keeping the Knight closer to the Kingside, but  6...Nc6 was probably a bit better.

Instead, 6...d6 7.cxd4 dxe5 8.dxe5 Bg4 was seen in perrypawnpusher - michon, blitz, FICS, 2013 (1-0, 18).

7.d4 d6 

An improvement over 7...Nf6 seen in perrypawnpusher-Macgregr, blitz, FICS, 2010 (1-0, 56)

8.Nd3 h6 

The center strike 8...d5 looks like the best move. 

A different idea was the Kingside fianchetto 8...g6 9.f4 Ke8 10.O-O Bg7 in perrypawnpusher - ZekeTheWolf, blitz, FICS, 2014 (1-0, 22). 

9.O-O g5

This move fails in its intention to stop White's f-pawn. Black comes up with another idea - to return the sacrificed material - as a fall back plan.

10.f4 Nf6 11.f5 Ng7 12.e5 dxe5 13.dxe5 Bxf5 14.exf6+ Kxf6 


White's Knight at d3 is under pressure, and the undeveloped state of White's Queenside is a problem - despite the fact that I can now win a piece.

15.g4 Qd5 16.Qf3 

Leading to nothing more than an even position. A little creatvivity would have produced 16.Be3 with the idea if 16...Rd8 17.Bd4+.

16...Qxf3 17.Rxf3 


17...Kg6 

In turn, Back wants to untangle his Kingside.

After the game Stockfish 13 gave a lesson in the value of development. The line is long, but well worth playing over: 17...Rd8 18.Nf2 Bc5 19.Nd2 Kg6 20.gxf5+ Nxf5 21.Kf1 Ne3+ 22.Ke2 Rhe8 23.Nfe4 Nd5 24.Kf1 Bb6 25.a4 a5 26.b4 axb4 27.cxb4 Ne3+ 28.Ke2 Nc2 29.Rf6+ Kh7 30.Rb1 Be3 31.Rb2 Bxd2 32.Rxc2 Rxe4+ 33.Kf3 Re3+ 34.Kf2 Bxc1 35.Rxc7+ Kg8 36.Rg6+ Kf8 37.Rxc1 Rh3 and the game is even.

18.gxf5+ Nxf5 19.Nd2 Bd6 20.Ne4 Rad8 21.Nxd6 Rxd6 22.Ne5+ Kf6 23.Ng4+ Kg6 24.Ne3 Nxe3 25.Bxe3 


Untangled.

25...Rd3 26.Raf1 Rhd8 27.Bd4 Rd2 28.Rf6+ Kh5 29.R1f2 Rd1+ 30.Kg2 b6 31.Re2 c5 32.Bf2 

32...Ra1 33.Ree6 Rxa2 

Hastening the end.

34.Rxh6+ Kg4 35.h3+ Kf5 36.Rhf6 checkmate




Wednesday, March 10, 2021

BSJG Dumpster Fire


It has been almost 2 years since I played a Jerome Gambit game at blitz speed. That is kind of sad, as a quick peek at early blog posts (say, perhaps the first 2,500 or so) would show a lot of quick games by perrypawnpusher.

I recently started to try some blitz at FICS, and the following game - an embarassing dumpster fire - shows that I need much more practice to return to successful quick play.

perrypawnpusher - HanPeng

10 0 blitz, FICS, 2021

1.e4 e5 2.Nf3 Nc6 3.Bc4 Nd4 


The Blackburne Shilling Gambit.

4.Bxf7+ 

The Blackburne Shilling Jerome Gambit, played instantly. I have played the line 44 times previously.

4...Kxf7 5.Nxe5+ Ke8 6.Qh5+ 


6... g6 7.Nxg6 Nf6 

Stockfish 13 prefers 7...hxg6 8.Qxh8 Nxc2+ 9.Kd1 Nxa1 10.Qxg8 Qg5 and gives Black the advantage in a messy position.

8.Qe5+ Ne6 9.Nxh8 Bg7 

10.d4 Bxh8 11.d5 d6 12.Qd4??


When Willy Hendriks wrote Move First, Think Later (2012), this is not the kind of move he had in mind.

Well, at least The Database says it was not a TN. I was ready to resign when...

12...Nc5?

We both staggered on.

13.Bg5 b6 14.0–0 Ncxe4 15.Re1 Kf7 16.Rxe4

Missing the fact that the Knight is not really pinned.

16...Nxe4 17.Bxd8 Bxd4 

From here I played 22 more moves, hoping that I could hustle my opponent into losing on time, but it was all for naught and I had to resign a move before being checkmated.

Well, I will try to not do that again.


Tuesday, March 9, 2021

Jerome Gambit: Inspiring



One thing I like about the Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+) is that it often inspires (for example, see "Jerome Gambit-Inspired Play" Parts 1, 2, 3, 4, 5, 6, 7 & 8 ) bold, attacking play, even if it arises from slightly different openings.

The following game is fun to play over and examine. It reminds me of the quote by Mikhail Tal "You must take your opponent into a deep dark forest where 2+2=5, and the path leading out is only wide enough for one."


tokyoghoul - NN

Chess.com, 2020

1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 


The Italian Game.

4.a3 

Fascinating. Is White preparing to play a "reversed" Vienna game? The move brings to mind 1.e4 e5 2.a3, Mengarini's Opening, and Hugh E. Myers' Reversed king pawns: Mengarini's opening (1977) which looked at 1.e4 e5 2.Nc3 Nf6 3.a3.

Tokyoghoul might not have been aware that he was following in the path of Windmueller - Schallopp, blindfold simultaneous exhibition, Hamburg, 1868 (0-1, 50) - at least for 4 moves. 

4...b6 

Possibly taking White's last move as a sign of slow and peaceful intent. White 4.a3 can have its benefits for the first player, as we shall see, the benefit of 4...b6 for the defender is a bit less clear, showing up mostly in lines not played. Certainly there was little wrong with 4...Nf6.

5.Bxf7+ 


Suddenly: Jerome!

5... Kxf7 6.Nxe5+ Nxe5 7.Qh5+ g6 8.Qxe5 Qe7 


Wow. The game now resembles Whistler's Defense to the Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ Kxf7 5.Nxe5+ Ne5 6.Qh5+ g6 7.Qxe5 Qe7), with the addition of a2-a3 for White (which might prove helpful) and ...b7-b6 for Black (which creates weaknesses).

9.Qd5+ 

Following the major rule when facing Whistler's - do not take the Rook, for 9.Qxh8 Qxe4+ creates great danger for White's King.

9...Kg7 

It is too easy (and likely incorrect) to psychologize and decide that Black's move unconsciously blocks a possible enemy Queen attack on the h8 Rook, along the a1-h8 diagonal.

Even more, the correct move, 9...Qe6 would have lost the other Rook, although Stockfish 13 likes Black after 10.Qxa8 Ne7 11.Nc3 Nc6 12.b4 Bd4 13.b5 Ba6 14.Qxh8 Bxh8 15.bxa6 Bxc3 16.dxc3 Qxe4+ 17.Be3 Qc4 18.O-O-O d6 as Black's Queen would be better at grabbing extra material than White's Rooks would be.

10.b4 

This works.

10...Ba6

This does not. 


Black could have solved some of his problems with 10...c6 11.Bb2+ Nf6. Instead, he sets another trap for White.  

11.Bb2+ 

White did a wonderful job of avoiding difficulties, this time 11.Qxa8 Nf6 12.Qxh8+ Kxh8 13.d3 Bd4 and Black's better development and two Bishops would win the day.

11...Kh6 12.Qxa8 

Yes.


This is playble now, because of White's Bishop on b2, which was possible because of 10.b4 and 4.a3. Nice.

12...Nf6 13.Qxh8 Nxe4 

13...Qxe4+ was no longer a great danger. Now White drains some of the excitment (danger) from the position.

14.Qg7+ Qxg7 15.Bxg7+ Kxg7 16.bxc5 Nxc5 


White can wrap up the game 

17.f3 Bb7 18.Kf2 h5 19.Re1 Bd5 20.Re7+ Kh6 21.Nc3 Bc6 22.Rae1


I do not understand Black and White's next couple of moves, but it does not matter: for all practical purposes, the game is already over.

22...Nd3+ 23.Ke2 Nxe1 24.Kxe1 d5 25.g4 hxg4 26.fxg4 g5 


I suspect that the clock had become a factor at this point.

27.h3

See the above note. 

27...Bb7 28.Ne2 

Black resigned


A Rook is a Rook is a Rook.

Nice game.


Monday, March 8, 2021

Jerome Gambit: First Steps (Part 8)

 


Ah, the Jerome Gambit: 1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ Kxf7 5.Nxe5+ Nxe5


The two main continuations now are 6.Qh5+ and 6.d4. Which move you chose is mostly a question of the kind of game you like.

At a depth of 41 ply, Stockfish 13 prefers 6.Qh5+ by less than 1/5 of a pawn. Not much of a difference.

The Database has 5,036 games with 6.Qh5+, with White scoring 58%. It has 3,099 games with 6.d4, with White scoring 56%. Again, not much of a difference.

Some direction: 

6.Qh5+ Ng6  and 6...Kf8 allow White to immediately recover one of his two sacrificed pieces. He will want to castle and play f2-f4 or d2-d4, or both, counting on his "Jerome pawns".

6.Qh5+ g6 also allows White to capture a piece, and can lead to two complex defenses, after 7.Qxe5 Qe7 or 7...d6. The better prepared player is more likely to win. Unprepared defenders are likely to drop at least a Rook, however.

6.Qh5+ Ke6 is the sign of a player who is familiar with the Jerome Gambit, and who has prepared a particular defense - or it is the sign of a player who is unfamiliar with the Jerome and who hopes against hope that he can hang on to all of the captured material and survive.

6.d4 Bxd4 Qxd4 is less forcing than the 6.Qh5+ lines, and this can actually be difficult for Black - having to figure things out on his own. In the meantime, White develops, decides which pawns to advance, and even which side to castle on.

Other ways for Black to deal with 6.d4 run into the same problem, that of the defender having to put a whole defense together without much help from White.

Which lines do I like or loathe? I prefer 6.Qh5+, because I am uneasy with the positions after 6.d4 Qh4!? - the one time I tried the line, perrypawnpusher - 4xel, Chess.com, 2017 (1/2-1/2, 29), I had to weasel my way out of a difficult situation. Bill Wall, on the other hand, plays 6.d4 regularly, and rarely sees 6...Qh4, anyhow. I am not afraid of 6.Qh5+ g6, but I always follow my rule: Do not take the Rook at h8. I am happy to see 6.Qh5+ Ke6, but after the possible move 7.f4, often the answer 7...d6 creates difficulties.

A balanced diet of playing and studying the Jerome Gambit should provide plenty of enjoyment in your chessic activitied.

Sunday, March 7, 2021

Jerome Gambit: First Steps (Part 7)

 


You might think that by now it would be time to discuss the Jerome Gambit proper, but there is one more distinction to make.

After 1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ Kxf7


Should White capture the e-pawn?

That was never a question for Alonzo Wheeler Jerome or his followers. Of course White should play 5.Nxe5. That is what the Jerome Gambit is all about.

The Database, however, has thousands of "not-5.Nxe5" games.

Some of this can be because White is not totally familar with the Jerome Gambit.

Some of this can be attributed to a sudden outbreak of caution - White is willing to risk 1 piece, but not 2.

Some of this can be credited to earlier computer chess engines that analyzed the position and urged White to stop being so generous. (Stockfish 13 has no such qualms.)

I could have differentiated the 5.Nxe5 / not-5.Nxe5 games as "full" or "decapitated", but I settled upon "classical" and "modern".

My preference and recommendation is the classical Jerome Gambit, 1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ Kxf7 5.Nxe5+

By the way, please resist the siren song of 5.Ng5+?. It introduces the "trap" 5...Qxg5 6.d4, where White attacks both the Queen and the Bishop. The problem for White is that the reply 6...Qxg2 is simply crushing - at that point the computers asses Black as having over a 2 Rook advantage, and The Database shows White scoring less than 10%.

Saturday, March 6, 2021

Jerome Gambit: First Steps (Part 6)



It looks like we are taking some time getting to discussing the main lines of the Jerome Gambit, but when we are considering an attack that benefits from surprise and disorientation - What is this opening? What do I do next? - it is a good idea to reduce those aspects in the attacker's game.

So, what if Black declines the second sacrifice? After 1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ Kxf7 5.Nxe5+ Kf8.


Jerome Gambiteers should become somewhat familiar with this line because of the surprise factor, but also because there are some tricky moves ahead. (I touched on this in detail in a series of posts about a decade ago.)

The alternative King retreat, 5...Ke7, is properly met by 6.Qh5, when Black must give up his uneasy Bishop with 6...Bxf2+ and it can be argued that after 7.Kxf2 White's King is closer to safety and he is a pawn ahead.

Somewhat more reasonable is 5...Ke8, but 6.Nxc6 already forces Black to be creative with 6...Qh4, (since capturing the White Knight is strongly met by 7.Qh5+) although White's King can weather the attention after 7.d4 Qxe4+ (retreating the Bishop, instead, allows White to retreat his Knight). There is a straight-forward, even game to be had with 8.Qe2, followed by an exchange of Queens; or a bit rockier one after 8.Be3 Qxg2 9.Qh5+ Kf8 10.Ne5 Bb4+ 11.c3 Qxh1+ 12.Kd2, when Stockfish 13 gives White a small edge, even though he is down a piece for a pawn. (Note to self: examine line further.)

After the diagram above, an attempt to transpose to main Jerome Gambit lines with 6.Qh5 would be well met by 6...Qf6; a better chance would be 6.0-0, to meet a possible 6...Nxe5 with 7.d4.

Strongest would be the consistent 6.Nxc6, when Black would be better after either capture, and would be worse after 6...Qh4 7.Qf3+ Nf6 8.d4, whether he forced the Queen exchange with 8...Qxe4+ or retreated his Bishop (when White's Knight could retreat) or captured White's Knight (when White would capture his Bishop).

Whew.

The fact is that 5...Kf8 is one of the "refutations" of the Jerome Gambit that you may have heard about, which means that if your opponent is as strong as you (or stronger), is reasonably familiar with the opening, and the time control you are playing at is slow enough - your level of risk in the game will be correspondingly higher.

It is always helpful to check out the practical side of things. The Database reports that White scored 57% in games with 1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ Kxf7 5.Nxe5+ Kf8, and that the scoring percentage went up to 59% after 6.Nxc6. That's playable.


Friday, March 5, 2021

Jerome Gambit: First Steps (Part 5)

 


Okay! You are finally ready for a blistering Jerome Gambit attack - but, after 1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ your opponent declines the sacrifice with 4...Kf8 (less often, 4...Ke7*). Now what?


The first thing to realize is that the Jerome Gambit Declined is rare - it shows up in less than 1% of the games in The Database. Still, it is a good idea to give the line a few minutes of thought, just so you are prepared.

The most practical response is to *sigh* and withdraw your Bishop with 5.Bb3. You can console yourself that it is now your opponent who is offering some kind of dubious gambit where he gives up a pawn and castling rights for a small advantage in development (after, say, 5...Nf6). The risk for the first player has been reduced significantly, and he has material "compensation" as well.

Not quite as strong, but still good for White, is 5.Bxg8, when after 5...Kxg8 6.0-0 d5 Black has an advantage in development, but already has to watch out for tricks like 7.Nxe5 Nxe5 8.d4.

Why does Black decline the gift of the Bishop on move 4? He could simply be being overly careful to not accept sacrifices that could lead to danger. Or he could be adopting the psychological ploy If you want me to take the Bishop, then I don't want to take it.

The biggest impact of declining the Jerome Gambit is a sense of disappointment for White. This is similar to the line 1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ Kxf7 5.Nxe5+ Nxe5 6.Qh5+ g6 7.Qxe5 Bxf2+!? 8.Kxf2 Qf6+ 9.Qxf6 Nxf6, where Black drains much of the life out of the position to preserve "safety" - while giving White a solid pawn advantage.

This is why some Jerome Gambiteers leave their snubbed Bishop in place, and look for a messy game and possible favorable transposition with 5.Nxe5. A small problem with this idea is that after 5...Nxe5, the strongest moves for White are still exchanging or withdrawing the Bishop. There is always the possibility of 6.d4, but after 6...Bxd4 7.Qxd4 Nxf7 Black's Kingside has been bolstered with the Knight at f7.

Again, all of these lines are playable in friendly games, in blitz games, and in games where you are offering "Jerome Gambit odds". The elements of surprise and chaos will be on your side - as well as a stronger sense of understanding and familiarity.

(*Oddly enough, the Jerome Gambit Declined, 1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ Ke7 can transpose, with the addition of 5.Ng5 Nf6 to the Traxler variation of the Two Knights Defense, 1.e4 e5 2.Nf3 Nc6 3.Bc4 Nf6 4.Ng5 Bc5 5.Bxf7+ Ke7. After 6.Bb3 "there is enough theory on this line to fill a book" according to Stefan Bücker in his "Seven Ways to Refute the Traxler" article from his Over the Horizons column at the old online ChessCafe.com)