1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ ...and related lines
(risky/nonrisky lines, tactics & psychology for fast, exciting play)
Monday, July 12, 2021
The Database: The Long And The Short Of It (Part 1)
Sunday, July 11, 2021
Jerome Gambit: Another Tool For The Box
A few years ago I posted about a "Jerome Gambit Toolbox", ideas or tactics that are part of effective play in the opening.
After I played over another recent game by Lavanya_Balu, I realized that I had stumbled over another addition to the box.
The tool gives White the advantage, and, along with it, the win.
Lavanya_Balu - olja1978
30 0 classical, lichess.org, 2021
1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+
4...Kxf7 5.O-O
White decides that one sacrificed piece is enough.
5...Nf6 6.d3 d6 7.c3 Bg4 8.Nbd2 Re8
Compensation for the piece: a pawn. Plus a move comfortable King.
9.Qb3+ Be6
Played too quickly.
10.Ng5+
We have seen this tactic before, as recently as in Lavanya_Balu - kseniyazhyr, 30 0 classical, lichess.org, 2021 (1-0, 9).
In fact, searching The Database for the following - White Queen on b3, Black Bishop on e6, Black King on f7, White Knight on g5 - uncovers over 500 Jerome Gambit games with this pattern.
FICS player ecimsa, as White, has 63 games, while as Black he has 4 more.
Bill Wall posted on this in a Chess.com forum, a decade ago, referring to his game Wall, Bill - DDRM, FICS, 2011 (1-0, 11).
10...Kg8 11.Nxe6 d5
Black is rattled. What he wants to play is 11...Na5 12.Nxd8 Nxb3 13.axb3 Rxd8, when he is only down a pawn.
12.Nxd8 Black resigned
Saturday, July 10, 2021
Jerome Gambit: The "Jerome pawns" Carry the Load
White does not always win by direct attack in the Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+). Sometimes the pawns that he has in exchange for the sacrificed piece - the "Jerome pawns" - are a middle game and endgame factor that help bring home the full point.
The following game is a good example.
Wall, Bill - Guest1144561
Internet, 2021
1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+
4...Kxf7 5. Nxe5+ Nxe5 6. Qh5+ Ng6
7.Qd5+ Ke8 8.Qxc5 d6 9.Qe3 Qe7
The Queens face off on the e-file. Black has a plan.
Black has the usual piece-for-two-pawns advantage that you see in the Jerome Gambit.
10.d3
Bill has also played 10.Nc3 Nf6 11.O-O Be6 12.f4 Ng4 13.Qg3 Bc4 14.d3 Qh4 15.Qxh4 Nxh4 16.dxc4 Kd7 17.f5 Ne5 18.Bg5 Nxc4 19.Bxh4 Nxb2 20.f6 g6 21.Rab1 Nc4 22.Rxb7 Ne3 23.Rfb1 Nxc2 24.Nd5 Nd4 25.Rxc7+ Ke6 26. Re7 checkmate, Wall,B - Guest3312852, PlayChess.com, 2012.
10...Nf6 11.Nc3
Also 11.O-O Ng4 12.Qe2 Nh4 13.Nc3 Be6 14.f4 g6 15.h3 Nh6 16.f5 N6xf5 17.exf5 gxf5 18.Re1 Kf7 19.Nd5 Qd7 20.Nxc7 Black resigned, Wall,B - Guest701131, PlayChess.com, 2019
11...d5 12.exd5
White does not mind exchanging Queens.
12...Qxe3+ 13.fxe3 Kf7
Black has a piece for a pawn. He plans to castle-by-hand.
14.O-O Re8 15.Nb5 Re7 16.e4 Kg8
This is a different kind of game from the usual smash and crash Jerome Gambit attack on the enemy King. It is useful to see how Bill continues.
17.Bg5 c6
Black attacks the pawn chain, while kicking the Knight - which will move, all in good time.
18.Bxf6 gxf6 19.d6 Rf7 20.Nc7 Rb8
The Knight always seems to be misplaced, but, somehow, always in the right place.
21.d4 Kg7
This is a tactical slip. Black could make plans to deal with the advanced enemy Knight with 21...Nf8 22.Rf2 Bd7 23.Raf1 Ne6 24.Nxe6 Bxe6 25.Rxf6 when White is at least comfortable and may have an edge.
22.Ne8+ Kf8 23.Nxf6 Kg7
The "Jerome pawns" are beginning to look ominous. Black's defense will include blockading the pawns, and, at the right time, returning the piece for 2 or 3 of them.
24.Nh5+ Kg8 25 e5 Rxf1+ 26.Rxf1
26...Bg4
A tactical slip that ends the game.
Stockfish 13 looks at the game this way: 26...Be6 27.b3 Rd8 28.c4 Bc8 29.Rf6 Nf8 30.d5 cxd5 31.cxd5 Re8 32.e6 Bxe6 33.dxe6 Rxe6 34.Rxe6 Nxe6 35.Nf6+ Kf7 36.Ne4 Nd8 37.Kf2 Ke6 38.g4 Nf7 39.Kf3 Nxd6 40.Ng5+ Ke5 41.Nxh7 White's central pawns have all disappeared, but his connected passed pawns on the Kingside will win the game.
27.Nf6+ Black resigned
Friday, July 9, 2021
Jerome Gambit: The Impact of Overlooking
Sometimes a surprise tactic in an opening, especially the Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+) can be enough for the defender to lose interest in a game. It does not need to produce a great advantage, only the psychological sting of the impact of overlooking a move.
Lavanya_Balu - kseniyazhyr
30 0 classical, lichess.org, 2021
1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+
4...Kxf7 5.O-O
A "modern" Jerome Gambit variation, i.e. one without the traditional 5.Nxe5. According to The Database, White scores 40%, vs 57% with the pawn capture.
5...Nf6 6.d3 d6 7.c3 Bg4 8.Qb3+ Be6
Better to move the King.
9.Ng5+ Black resigned
Black will lose a piece. After 9...Kg6 10.Nxe6 Qd7 11.Nxc5 dxc5 his game would not be "lost" - he would be only a pawn down - but things would definitely not be going as he planned.
Thursday, July 8, 2021
JG: The New in Its Opening Theory, in Its Psychology (Part 7)
JG: The New in Its Opening Theory, in Its Psychology
(Part 7)
(by Yury V. Bukayev)
In the Part 2 and in the Part 6 it was fixed that after 1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ Kxf7 5.Nxe5+ Nxe5 6.Qh5+ Ke6 7.Qh3+! Kf7 8.Qh5+! Black can play not only 8…Ke6, but also its alternatives, although the explanation why a player’s psychology can prevent to do it here was given. Now we’ll consider my new invented way for White how it is possible to play after 8…g6 9.Qxe5 Qe7 10.Qd5+!? Ke8!? in a blitz game against the above cautious opponent.
Let’s forget temporally about the sequence 6…Ke6 7.Qh3+! Kf7 8.Qh5+! g6, and we’ll consider the general sequence of moves: 6.Qh5+ g6 7.Qxe5 Qe7 (the Whistler’s defence) 8.Qd5+!? Ke8!?. Thus, in this blitz game White can try the following trap: 9.d4?!. (I suggest to call it ‘the Centre variation’. I found that here Black can get a won game after 9…Bb4+! 10.c3 Nf6! with 11.Qe5! Bd6! N 12.Qxe7+ Bxe7 or with 11.Qc4 N Qxe4+ 12.Kd1 Be7.) Your very fast play as White will cause his thought that your preparation is very good, and your cautious opponent will play 9…Bb6!? probably. And after 10.0-0! N Nf6 11.Qc4 (11.Qb3!? is another interesting attacking way) Black has a temptation to capture White’s pawn - 11…Qxe4?, because Black’s material advantage immediately grows further here, because a vertical pin is impossible now and because Black will be able to play …d7-d5 or …Qe4xd4. You’ll play 12.Nc3! immediately, and your opponent will start to consider different variations. They are here:
1) 12…Qxd4 13.Re1+ Kd8 (13...Kf8 14.Bh6#) 14.Bg5!? with a strong attack, e.g.: 14...Re8? 15.Rxe8+ Kxe8 16.Re1+ with a win; 14...Rf8! 15.Qe2!? Qxf2+ 16.Qxf2 Bxf2+ 17.Kxf2 h6! 18.Bxf6+ Rxf6+ 19.Kg3, and White's attack continues;
2) 12...d5 13.Nxe4 dxc4 14.Nxf6+ Kf7 15.Nd5! with the advantage;
3) 12...Qf5 13.Re1+ Kd8 14.Re5!? with the advantage;
4) 12...Qe6! 13.d5!?
4a) 13...Qf7 14.Re1+ Kd8 15.Bg5 h6 16.d6! Qf8 17.Nd5! with a win;
4b) 13...Qf5 14.Re1+ with enough strong attack. After 14...Kd8 White has good attacking ways: 15.Bf4, 15.Be3, 15.Qh4.
4c) 13...Qg4 14.Re1+ Kf8 (14...Kd8? 15.Qxg4 Nxg4 16.Bg5+ with a mate). White can make a draw, if White wants: 15.Bh6+ Kf7 16.d6+!? Qxc4 17.Re7+ Kg8 18.Rg7+ Kf8 19.Re7+ etc. (1/2 - 1/2). But White can play much stronger: 16.Ne4! with a very strong attack.
I think, Black has no chance against you in this blitz game. Moreover, after 12.Nc3! you will be able to fight for a win in a classical game too.