Wednesday, December 24, 2008

Jerome Gambit: Drilling Down (10)


Here we reach the end of the first round of games, with every computer having had its opportunity to play and play against the Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+). We can safely lay to rest the Blackburne defense (6...g6 followed by 7...d6)

Yace Paderborn - RevvedUp
blitz 2 12, 2006
1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ Kxf7 5.Nxe5+ Nxe5 6.Qh5+ g6

7.Qxe5 d6 8.Qxh8 Qh4 9.0-0 Bd7

Repeating Yace Paderborn's move from the previous game (see "Jerome Gambit: Drilling Down (9)"). This is understandable because of the way that RevvedUp is running this experiment (i.e. use the significant move from the last game) but in this case it is unfortunate: better is the traditional (if insufficient) 9...Nf6, going back to Blackburne.

10.d4

Yace Paderborn shows that White does not have to immediately withdraw his Queen to maintain an advantage.

10...Bb6 11.Nd2

White is up two pawns plus the exchange. If Black can make nothing out of the trapped Queen, he is doomed. The move 9...Bd7 is more of a Theoretical Lemon (TL) than a Theoretical Novelty (TN) and RevvedUp is stuck with it as his game rolls faster and faster downhill.
11...Re8 12.Nf3 Qh5 13.Ng5+ Kf8 14.Nxh7+ Kf7 15.Bd2 Nf6 16.Qxf6+ Kg8 17.Ng5 Rf8 18.Qe7 Bc8 19.Bc3 d5 20.exd5 Bf5 21.Bb4 Qh6 22.c3 c5 23.dxc6 Bd8 24.Qxf8+ Qxf8 25.Bxf8 Kxf8 26.cxb7 Black resigns



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