The two players move quickly through the first 10 moves of the Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+), Blackburne variation, as established in earlier games, leaving White with a significant edge that Black is unable to overcome.
Shredder 8 - RevvedUp
blitz 2 12, 2006
1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ Kxf7 5.Nxe5+ Nxe5 6.Qh5+ g6
7.Qxe5 d6 8.Qxh8 Qh4 9.0-0 Nf6
10.Qd8 Qxe4 11.Qxc7+
A new wrinkle that does not change White's advantage.
11...Qe7 12.Qxe7+ Kxe7 13.d3 Be6 14.Be3 Bxe3 15.fxe3 Rf8
White is up the exchange and two pawns again (see "Jerome Gambit: Drilling Down (7)"). White's advantage seems pretty clear in the Blackburne line. RevvedUp hangs in for another dozen moves, likely to see how well Shredder 8 plays the endgame.
16.e4 Ng4 17.Rxf8 Kxf8 18.Nc3 a6 19.Rf1+ Ke7 20.h3 Ne5 21.Kf2 h5 22.h4 Ng4+ 23.Ke2 Ne5 24.b4 Bg4+ 25.Ke3 Be6 26.b5 a5 27.Nd5+ Bxd5 28.exd5 Black resigns
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