1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ ...and related lines
(risky/nonrisky lines, tactics & psychology for fast, exciting play)
Monday, April 21, 2014
What's Going On Here?
We have been looking at the creative ideas of Philidor 1792, and, like the animated character Buzz Lightyear says, they go "To infinity - and beyond!"
Of course, in this case, they start with the Jerome Gambit - and go beyond.
Here are some of the ideas that Philidor 1792 sent in an email, along with his large collection of games.
Since I wrote to you last time, I've played many Jerome games and found some fun ideas.
First of all, I explored the Modern Jerome Gambit and realized that here, in contrast to Double Jerome Gambit, one doesn't need to wait when opponent develop his bishop to c5 square (because the Qh5+ idea isn't involved), so why not to play Bxf7+ in response to Be7 or Nf6, without waiting Bc5 move?
As you wrote in your blog some people belive that "it is bad investment to sacrifice the second piece with 5.Nxe5" and prefer to "focus on development". (If there is any soundness to be found in the Jerome, then I believe it involves replacing 5. Nxe5+ with a different move. - Gary K. Gifford). Why do we need a black bishop on c5 then?
So I tried to play Bxf7+ after 1.e4 e5 2.Nf3 Nc6 3.Bc4 as a response to any black move. After that I saw that in the arising positions the main idea of the Halloween Gambit is applicable. For example after 1.e4 e5 2.Nf3 Nc6 3.Bc4 Nf6 4.Bxf7+ Kxf7 5.Nxe5+ Nxe5 6.d4 Ng6 7.e5 the black knight doesn't have any secure square (the g4 ana h5 squares are controled by the white queen and after Nd5 or Ne4, Qf3+ with a fork may follow.)
I had a lot of fun playing this kind of Jerome gambit. There are a lot of games in attachment. Hope you like them!
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