Tuesday, November 11, 2014
Voice of Wreckage and Ruin
Many people play the Jerome Gambit for a very simple, straight-forward reason: it is fun. Imagine how much enjoyment Bill experienced in the following game, where he delivers wreckage and ruin upon the enemy King.
Wall, Bill - Guest3157671
1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+
4...Kxf7 5.Nxe5+ Nxe5 6.Qh5+ Ng6 7.Qxc5
Of course, 7.Qd5+, "the nudge", is also played by Bill:
Wall,B - Quack, Chess.com, 2010 (1-0, 22)
Wall, B - Vijay, V, Chess.com, 2010, (1-0, 22)
Wall,B - LC, Chess.com, 2010 (1-0, 20)
Wall,B - guest154187, PlayChess.com, 2012 (1-0, 22)
Wall,B - Boris, SparkChess.com 2012 (1-0, 32)
Wall,B - Guest4149739, PlayChess.com, 2013 (1-0, 30)
Wall, B - guest3797656, PlayChess.com, 2013 (1-0, 40)
Wall, B - guest392045, PlayChess.com, 2013 (1-0, 33)
Wall,B - Guest198654, PlayChess.com, 2013 (1-0, 21)
Wall, B - Guest428245, PlayChess.com, 2014 (1-0,20)
Ah, "Nudge 2.0", another Wall specialty.
Or 8...Ke8 as in Wall,B - Seven11, Chess.com, 2008 (1-0, 51)
Or 8...Kf8 as in Wall,B - Chung,J, Chess.com 2010 (1-0, 25).
Or 8...Be6 as in Wall, B - CheckMe, Chess.com, 2010 (1-0, 23) and Wall,B - Guest249301,PlayChess.com, 2013 (1-0, 30).
Or 9.d3 as in Wall,B - Guest4395, Internet, 2001 (1-0, 18).
Despite the awkward placement of his King, Black is feeling comfortable with his lead in development. All he has to do is take care of that pesky White Queen, and it will be smooth sailing, he reassures himself.
11.f4 Bf7 12.d4
Indeed, and how can White expect to prevail when he is only moving his Queen and his pawns? (Ah, the eternal Jerome Gambit question!)
Bill suggests 13.Qb5 and 13.Qf5 as alternate possibilities.
It looks risky for Black, but Bill's suggestion of 13...Nxe4 14.Qe1 d5 15.f5 Nf8 has merit.
This position reminds me of the kind of thing that my old "Chess Challenger 7" computer used to do - leave its King in the center of the board, surround it by pieces, and consider the position to be good. Often it would continue with the advance of a Rook pawn.
Of course, Bill advances his "Jerome pawns" and plans to open up the center to get at the enemy King.
Things are already dire for the defender, as Bill points out: 15...Nh5 16.Qh4+ Nf6 17.Bxh6 and 15...Nd5 16.Qxg7.
Or, fast and furious, any of the following: 16...Nh5 17.Qa3+ Kd7 18.Rd1+ or 16...Qd4+ 17.Be3 or 16...Ne4 17.Qh4+ Kd7 18.Qxe4.
17.Qxg7 Nd7 18.e6
18...N7f6 19.exf7 Rf8 20.Re1+ Kd6
21.c4 Nb6 22.Rd1+ Kc5 23.Rxd8 Raxd8 24.Be3+
As the loss of Black's Queen is not enough to cause him to strike his colors, Bill brings out some more pieces to enforce checkmate. Bill also notes that 24.Qxf6 leads to mate as well.
24...Kxc4 25.Na3+ Kd3 26.Bxh6 Ne4 27. Rd1+ Ke2 28. Qg4 checkmate