Sunday, December 21, 2014

In Pawns We Trust

In quick blitz games, it might be easier to "push pawns" than "calculate tactical variations". This may be one of the many secrets to Philidor 1792's success with the Jerome Gambit. In the following game, the "Jerome pawns" once again assert themselves. 

Philidor 1792 - Guest842066
3 0 blitz, 2014

1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ 

4...Kxf7 5.Nxe5+ Nxe5 6.Qh5+ Ng6 7.Qd5+ Ke8 8.Qxc5

8...Qe7 9.Qxe7+ N8xe7

Philidor 1792 is always ready to take the "Jerome pawns" against the extra piece in the endgame. Curiously, The Database also has at least one MrJoker game with this line from each year 2008, 2009,
2010, 2011 and 2012.

10.d4 d6 11.f4 Bd7 12.O-O d5 13.e5 h5 14.g3 Nf5 15.c3 Nf8 16.Kg2 Ne6 


White works to lift it. 

17.Na3 Bc6 18.h3 Kd7 19.Nc2 a5 20.Bd2 b6 21.g4 hxg4 22.hxg4 Nh4+ 23.Kg3 g5

Putting too much faith in the planned blockade? This lets the White f-pawn advance menacingly, and Black's game shudders.

24.f5 Nd8 25.Bxg5 Nb7 26.Bxh4 Rag8 27.Bf6 Rh7 28.Rh1 Rxh1 29.Rxh1 Ke8 30.e6 Nd8 31.Be5 Ke7 32.Rh7+

Black resigned

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