The game below comes with the admonition - if you are willing to enter a wild and tricky opening (in this case, the Blackburne Shilling Gambit) where you offer material, you should also be willing to continue in a wild and tricky manner after accepting material.
nitxcool - dcarballor
10 0, lichess.org, 2016
1.e4 e5 2.Nf3 Nc6 3.Bc4 Nd4
The Blackburne Shilling Gambit.
The Blackburne Shilling Jerome Gambit.
There is both "more" and "less" to this move than meets the eye. It gives the appearance of some kind of Jedi mind trick that shouldn't work. (My advice to Black: take the piece.)
5.Bc4 d6 6.d3 Ke8
White is ahead in development, has an extra pawn, and his King faces no danger; while Black's King cannot castle to safety.
It does not take long for the first player to deliver the bad news.
7.Nxd4 exd4 8.Qh5+ g6 9.Qd5 Qf6 10.Bg5 Ne7 11.Qb5+
This works, although the straightforward 11.Bxf6 Nxd5 12.Bxd5 was a bit better, as Black's Rook will not excape.
And even better was 12.Bxf6 cxb5 13.Bxb5+ Bd7 14.Bxd7+ Kxd7 15.Bxh8
12...bxc6 13.Bxf6 Bh6 14.Bxh8 d5 15.exd5 cxd5 16.Bb5+ Kf7
17.Bxd4 Rb8 18.Ba4 Rxb2
Missing 18...Rb4 but White still would be better.
19.Bxb2 Black resigned