The following 3-minute game is packed with excitement. White's attack crashes through, and Black's "safe" King is the victim.
I will keep my notes light, but the players keep the mood heavy - a battle to the bitter end.
joniko - Rolandia
1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+
4...Kxf7 5.Nxe5+ Nxe5 6.Qh5+ Ng6 7.Qd5+
The "nudge", suggesting that White is familiar with the Jerome Gambit, and,
perhaps, this blog.
7...Ke8 8.Qxc5 d6 9.Qc4
Jerome - Brownson, Iowa, 1875 (1-0,
28) continued 9.Qc3.
9...Nf6 10.O-O Qe7
11.f4 Nd7 12.d3
Nb6 13.Qb3 Rf8 14.Nc3 Be6 15.Qb4 Kd7
An interesting idea, returning material, but probably 16...Bg8 was better. Black clearly intends to move his King to the Queenside and attack on the Kingside. As this plan develops, White avoids f5-f6, not wanting to open things up against his own King.
17.exf5 Ne5 18.Ne4 Rae8 19.Qd4 Kc8 20.Bg5 Qd7 21.a4 Kb8 22.a5 Na8
b6 24.Qd5 c6 25.Qb3
25.Qxd6+ was possible, e.g. 25...Nc7 (if 25...Qxd6 then 26.Nxd6 and Black's Rooks are uncomfortable)
25...Nc7 26.d4 Nf7 27.Nc5
Flashy, but with time disappearing on both clocks, very tempting.
27...dxc5 28.dxc5 b5
Instead, 28...Qd4+ 29.Kh1 Nxg5 30.cxb6 Qxb6 defends.
30.Rad1 Qc8 31.Bd6 Nxd6 32.cxd6 Nd5
Black's last chance was 32...Rxf5 33.dxc7+ Kxc7 with about an equal game.
Now White has a forced checkmate.
34.Qxb5+ Ka8 35.d7 Qb8 36.Qxd5+ Qb7 37.Qxb7 checkmate