Showing posts with label Steinitz. Show all posts
Showing posts with label Steinitz. Show all posts

Wednesday, October 29, 2008

Bright Ideas From Silicon


While drawing up my first list of online Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+) resources (see "Jerome Gambit Scrapbook") I decided to review some games from the computer vs computer Jerome Gambit tournament that Randy Tipton of Baltimore, Maryland, ran a while back, as mentioned on his blog HANGING PAWN :: Tip's Chess Blog, subtitled A Patzer's experiments with Engines and Unorthodox Chess Openings (see "We are not alone...").

HIARCS 11.1, Deep Shredder 10 and Rybka 2.3.1 participated in the event in which White won 239 (31%), drew 76 (10%), and lost 450 (59%).

Tipton made available the 239 games won by White – won by either Hiarcs 11.1 or Deep Shredder 10, as it turns out. Hiarcs 11.1 lost 7 games; Deep Shredder 10 lost 19 games; and Rybka 2.3.1 lost 223. ("Something fishy is going on here. Very unlike Rybka, maybe its book learning was off. ")

What can we learn from these encounters between master or grandmaster level engines? A little – but, surprisingly not a whole lot.

Here is a summary of the games, and the choices the silicon giants made.

1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ Kxf7

As noted, coming out of this line there were 239 White wins, played by Hiarcs 11.1 or Deep Shredder 10.

5.Nxe5+

In the games won by White, the computers showed a clear preference for the "classical" second piece sacrifice, playing it in 231 games, 97% of the time.

5.0-0 Nf6 6.c3 was seen in 4 games; 5.c3 Nf6 6.d4 exd4 7.cxd4 Bb4+ 8.Bd2 Qe7 9.e5 Ne4 was seen in 2 games; 5.d4 exd4 6.Ng5+ Ke8 7.0-0 d6 8.c3 was seen in 1 game; and 5.d3 Nf6 6.Nc3 appeared in 1 game.

5...Nxe5 6.d4

Surprisingly, this was White's choice over 6.Qh5+ by a 3 to 1 margin (in the games that the first player won).

6.Qh5+ was seen in only 52 games, which amounts to only 23% of the games with 5.Nxe5+; or 22% of the games in the whole tournament.

For the record, all of the games with 6.Qh5+ continued 6...Ke6 7.f4 d6, since they all were played by Rybka 2.3.1. This line, returning a piece to reach a more settled game, is as old as D'Aumiller - A.P., Livorno 1878 (see "My Jerome Gambit Database").

6...Qh4 7.0-0 Nf6

This move, a "TN" as far as I can tell, was the overwhelming choice in the tournament, appearing in 166 games (all played by Rybka 2.3.1.)

7...Ng4 was seen in 11 games (see "Jerome Gambit Tournament: Chapter X"); 7...Qxe4 8.dxc5 Nf6 was seen in 1 game, transposing to the main line below; and 7...d6 was seen in 1 game

8.dxc5 (144 games)

8.dxe5 was seen in 22 games

8...Qxe4 9.Nc3

Alternately, 9.Re1 was seen in 3 games

9...Qb4

9...Qc6 showed up in1 game

10.Nd5
(118 games, all Deep Shredder 10 - Rybka 2.3.1 32-bit)

10.Be3 was seen in 23 games.

10...Qxc5 11.Nxf6 Kxf6 12.Be3 Qc4 13.Bd4 c5 14.Bxe5+ Kg6

So, here we have a main line that shows up in almost half of the games in the whole tournament. After some reflection, what can we conclude?

1) 7...Nf6 is a new way to return a piece in the 5.Nxe5+ Nxe5 6.d4 Qh4 line, although it is not as strong as the traditional 7...Ng4;

2) Black still had an advantage in the main line until the error 11...Kxf6, while the alternative 11...gxf6 would have maintained that advantage (as Deep Rybka 3.0 Aquarium has confirmed);

3) The overwhelmingly chosen line of play of the tournament – the main line, above – is largely the artifact of one program's (Rybka 2.3.1) predelection for an inferior line of defense (recall Steinitz's defense vs the Evans Gambit in his games against Chigorin);

4) Whatever enlightening bits of wisdom ("new and good" as it were) that the computers have uncovered about the Jerome Gambit must be hidden in the sidelines – or in the games that White managed to lose with later moves (and which are still unavailable from HANGING PAWN).

Monday, August 18, 2008

Blackburne Shilling Jerome Gambit


A few years ago, in the wee hours of the morning, I was playing blitz chess online at the Free Internet Chess Server (FICS). I was getting batted around by a player rated below me – he was playing very well, or I was playing very poorly, or some blend of the two.
Anyhow, if "losing face" were a big issue for me I'd have been Ichabod Crane's "headless horseman" decades ago.
My sangfroid was challenged, however, when my opponent decided that I was enough of a fish that he could unleash the dreaded "Blackburne Shilling Gambit" on me.

According to Wikipedia:

The first known mention of this line was by Steinitz, who noted it in 1895 in the Addenda to his Modern Chess Instructor, Part II. The earliest game with the opening on chessgames.com is Dunlop-Hicks, New Zealand Championship 1911.
perrypawnpusher - patitolo
FICS rated blitz, FICS, 2005

1.e4 e5 2.Nf3 Nc6 3.Bc4 Nd4


Here I was supposed to capture the e-pawn and foolishly fall to my death: 4.Nxe5 Qg5 5.Nxf7 Qxg2 6.Rf1 Qxe4 7.Be2 Nf3 checkmate as in Muhlock - Kostic, Cologne 1912.

4.Bxf7+
Instead, I Jerome-ized the opening!

4...Kxf7 5.Nxe5+ Ke8


Black should have looked at 5...Ke6, but I think that White still has compensation for his piece.

6.Qh5+ g6 7.Nxg6 Nf6 8.Qe5+ Qe7

I'll attribute this error to "shock and awe." It is already time to draw the curtain on the game.

9.Nxe7 Bxe7 10.Qxd4 d6 11.Nc3 Be6 12.Nd5 c5 13.Nxf6+ Bxf6 14.Qxf6 Rf8 15.Qxe6+ Kd8 16.Qxd6+ Ke8 17.d3 Rd8 18.Qe6 checkmate


Tuesday, July 29, 2008

Godfather of the Jerome Gambit? (Part II)

Wilhelm Steinitz never faced the Jerome Gambit, as far as we know, but he did encounter Meitner's counter gambit – see "Godfather of the Jerome Gambit? (Part I)" – in an exhibition game during the same year that Alonzo Wheeler Jerome's analysis first saw print. Steinitz's play is a good example of how to combat such a wild-eyed attack.


Steinitz,W - Steinkuehler,G
simultaneous exhibition, Great Britain, 1874

1.e4 e5 2.Nc3 Bc5 3.Na4 Bxf2+

4.Kxf2 Qh4+ 5.Ke3 Qf4+ 6.Kd3 d5 7.Kc3 Qxe4 8.Kb3 Nc6


Hamppe - Meitner, Vienna 1872 continued instead with 8...Na6, with the Knight intending to go to c5.

White's King is still uncomfortable, and he needs to take pains to keep it safe.
9.c3 b5

Perhaps underestimating the strength of White's forced reply.

More promising seems to be 9...d4 10.Qf3 Be6+ 11.Ka3 Qh4 with the idea of 12...Qe7+. Of course, the b-pawn is off-limits (10.Bxb5 Rb8).

10.Nc5 Na5+ 11.Ka3 Nc4+ 12.Bxc4 Qxc4 13.d4 a5

It seems important to mention that the future World Champion is handling the White pieces, although his next move effectively ends the "King hunt" part of the game.

14.Qe2 Qxe2 15.Nxe2 e4


Black now has a protected passed pawn, as well as a 4-to-2 Kingside pawn majority. However, White has an extra piece and better development.

16.b3 Ne7 17.Bf4 c6 18.Kb2 f6 19.a4


Steinitz begins to take command.
19...Kf7 20.axb5 cxb5 21.Bc7 Nc6 22.Nf4 Ne7 23.Rhf1 Re8 24.Bxa5 g5


Putting the pawns into motion, but it looks like the last "Hurrah!"

25.Ne2 f5 26.g3 Kg6 27.Bc7 Rxa1 28.Rxa1 Nc6 29.b4 Rf8 30.Ra8 Kg7 31.Bd6 Re8 32.Kc2


Steinkuehler's pinned "bad Bishop" is of very little help. When Steinitz's King reaches the battlefield, the struggle will truly be over.

32...Rd8 33.Be5+ Nxe5

The resulting passed pawn is an annoyance, rather than a target.

34.dxe5 Rf8 35.e6 Rg8 36.Kd2 Kf6 37.Ra7 Rg7 38.Rxg7 Kxg7 39.Ke3 Kf6 40.Nd4 1-0