1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ ...and related lines
(risky/nonrisky lines, tactics & psychology for fast, exciting play)
Saturday, July 12, 2014
Not Quite The Same Thing
I am playing my last game in the first round of the current Italian Game tournament at chess.com. To date I have scored 5/7 -- including 2/3 with the Jerome Gambit -- and need only a draw (with White) to move on to the next round of play.
Alas, my opponent was not interested in allowing the Jerome Gambit, opting for the Two Knights Defense instead: 1.e4 e5 2.Nf3 Nc6 3.Bc4 Nf6.
Still, I was able to maneuver things so that, after 4.d4 Nxe4 5.dxe5 d6 I was able to play the Jerome-ish 6.Bxf7+, when, after 6...Kxf7 7.Qd5+ Be6 8.Qxe4 I will be ahead material, and Black's King will be displaced. (The game continues.)
That is not quite the same thing as being in the Jerome Gambit after 8 moves (there I would be "objectively" lost) but it may be good enough to move me into the next round of play, where I can try my luck at playing a few more Jeromes.
Thursday, July 10, 2014
A Different Kind of "Jerome Pawn"
When I write about "Jerome pawns" I usually refer to two or three linked White center pawns in the Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+) that advance to cramp Black's game, form the front of an attack, or encourage the defender to return the sacrificed piece.
The following game, however, highlights a hungry, hungry "Jerome pawn" that makes its way to promotion - While Black's Bishop tries its hardest to produce a distraction.
Shishkin,A - Makoyedov,A
vk.com, 2014
1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+
4...Kxf7 5.0-0 d6 6.h3
White calmly castles and protects his Kingside in this "modern" variation of the Jerome.
6...h5
Black has violent intentions, however.
7.c3 Be6
...And an occasional inattention.
8.d4 exd4 9.cxd4 Bb6 10.d5
10...Bxh3
This Bishop will chew up White's Kingside while White's pawn chews up Black's Queenside. The outcomes are different, however.
11.dxc6 Bxg2 12.cxb7 Bxf1 13.Qd5+
Support for the pawn is critical.
13...Ke7 14.bxa8Q Bxf2+ 15.Kxf2 Black resigned
Tuesday, July 8, 2014
Calling Black's Bluff
ScottWeatherill - Hanjh
standard game, FICS, 2013
1.e4 e5 2.Nf3 Nc6 3.Bc4 Nd4
The Blackburne Shilling Gambit.
4.Bxf7+
The Blackburne Shilling Jerome Gambit.
4...Kxf7 5.Nxe5+ Ke6 6.c3
A topical line of play, generally continuing 6...Kxe5 7.cxd4 with a complex game.
6...Qg5
Instead, Black plays the thematic move from the Blackburne Shilling Gambit, usually seen at move 4 : 1.e4 e5 2.Nf3 Nc6 3.Bc4 Nd4 4.Nxe5?! Qg5!?.
Is Black's threat to g2 real? White doesn't think so! Perhaps he has read "Reeling Sequel" and "Still A Bad Idea". (You're welcome.)
7.cxd4 Qxg2 8.Qb3+ Ke7 9.Qf7+ Kd6 10.Qd5+ Ke7 11.Qf7+ Kd6 12.Nc4+ Black resigned
Sunday, July 6, 2014
Evergreen Tactical Lesson
Searching the web, again, for Jerome Gambit games (see "Evergreen?" for a recent example) I encountered the following game in a list of miniatures at ChessManiac.com
Wall,B - Socolate
FICS, 2013
1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+
4...Kxf7 5.Nxe5+ Nxe5 6.d4 Bxd4 7.Qxd4 Ng6
8.Nc3 Nf6 9.Bg5 b6
An error.
Tactical alertness is a tool that should be in the box of every Jerome Gambit player, as Bill quickly demonstrates.
10.Bxf6 Qxf6 11.Qd5+ Qe6 12.Qxa8 Black resigned
Friday, July 4, 2014
The Best Jerome Gambit Game of the Year (Part 5)
We now come to the conclusion of this very hard-fought Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+) game.
Wall, Bill - Guest871838
PlayChess.com, 2014
20...Qd1
The idea behind this move is not apparent (it could be an issue of time pressure, this being a 10-minute game), but the tempos that it yields to White are critical. As mentioned in the previous post, 20... Kd7 may be best.
Black could also try 20...Bxd6, which has the additional benefit of being able to meet 21.d3 with 21...Bxg3+!?, as then 22.Kxg3 Qe5+ could lead to a draw by repetition of position. As if either player were thinking about a draw!
21.Nc3 Qxc2
It is hard to see Black's Queen maneuver as simply wanting to grab pawns, after all the fight he has shown. Perhaps he could have tried 21...Qf1, to delay White's unraveling of his Queenside pieces, although he would have to watch out for 22.d4 Bxd6? 23.Bg5+ winning the Queen, as Bill points out.
22. d4 Qf5 23.dxc5 Rxc5
The smoke is clearing. White has Rook, Bishop, Knight and two pawns for his Queen. He has more than survived - he is winning now.
24.Be3 Rc6 25.Rd1
Bill mentions as even stronger the line 25.Rf2 Qd3 26.Bg5+ Kd7 27.Re1.
25...Qf3
Again, Bill notes, if, instead, 25...Qh5, then 26.Rd5 Qf3 27.Re5 nicely repositions White's Rook. The first player's pieces will overrun the Queen, and then her monarch.
26.Rd3
Threatening 27.Bg5+, winning the Queen.
26...Kd7 27.Rf2 Qh5 28.Rf7+ Ke6 29.Re7+ Kf6 30.Ne4+ Kf5 31.Rd5 checkmate
Beautiful.
Wednesday, July 2, 2014
The Best Jerome Gambit Game of the Year (Part 4)
We continue from the three previous posts, considering a game that has lept to the top of the heap for Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+) games this year.
Wall, Bill - Guest871838
PlayChess.com, 2014
14.e5
White offers a pawn to open a line to bring his Queen back to the Kingside. After 14...dxe5 he plans to offer another with 15.d4, after which he can play Nd2-f3; and his Bishop's diagonal will be open, as well. When the reserves arrive, White will not only be up material, with a safe King he will clearly be better.
14...Ng4
Black realizes, in turn, that his chances lie with the attack.
15.exd6+ Kd8
Black chooses the safest retreat for his King, and protects his Rook, threatening the devastating ...Bc6.
16.Qg2
Leaping into the fire. Everything else allows checkmate.
16...Qh5
Maintaining the pressure. Absurd would be 16...Qxg2+ 17.Kxg2, as Bill pointed out, when Black's attack would be exhausted, and White's advantage in material would win.
17.h3 Nxf2 18.Rxf2 Bc6
More pressure on White.
Instead, 18...Bxh3 is kind of a self-block move, as it allows White's Queen to pop up with 19.Qe4 and show that Black's King, too, is at risk.
19.Kh2
Bill notes that, should White play the exhausted 19.Qh2, his King can find eternal rest after 19...Qd1#.
No, the attack (and the game) is not over, and White must now part with his Queen.
19...Bxg2 20.Rxg2
White has a Rook, a Knight, and four pawns for his Queen. Houdini suggests that after 21...Kd7 22.Nc3 Rf8 23.d4 Bxd6 Black could have an edge, but it still looks unclear.
[to be continued]
Monday, June 30, 2014
The Best Jerome Gambit Game of the Year (Part 3)
We continue from the two previous posts, considering a game that has lept to the top of the heap for Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+) games this year.
As indicated, Readers are encouraged to dispute my assessment, if they wish, by sending in other great Jerome Gambit games...
Wall, Bill - Guest871838
PlayChess.com, 2014
Black elects with 10...Bd7 to defend his King by putting a barrier - the Bishop - on the 7th rank, and allows the White Queen to move off of the 8th rank. Although I was initially dismissive of this move, describing it as "[p]layed, if in a stumbling manner" - see "Updating the Blackburne Defense (Part 2)" - it is a reasonable choice.
In the meantime, while White is up an exchange and a couple of pawns, he has to safeguard his King while keeping an eye on threats to his Queen.
11.Qxc7
Not 11.Qxa8, of course, as Black responds 11...Ng4 (11... Nxe4?UNPREDICTABLE - choron, FICS, 2009 [1-0, 20]) and White is doomed, as Bill Wall points out: 12.h3 Bxf2+ 13. Kh1 Qg3 14. Rxf2+ Nxf2+ 15. Kg1 Nxh3+ 16. Kh1 Nf4 and 17...Qxg2 mate)
11...Rc8
Instructive was 11...Bb6 (this should let White off of the hook) 12.g3 (better is 12.Qxd6 or 12.Qxb7) Qh3 13.Qxd6 (better is 13.Qc3) Bc6 14.g4 Qxg4+ White resigned, Harris,S - Quayle,E, Los Angeles, CA, 1944. The "right" move at the wrong time often turns out to be the wrong move.
12.g3
Bill points out that 12.Qxb7 was the right move here. Black's best response would then be 12...Bb6, when White can both strike in the center and open a line for much-needed development with 13.d4.
Answering the recommended 12.Qxb7 with 12...Ng4 would be an error, i.e. 13.Qxd7+ Kf6 14.h3. After the alternative 12... Ke7 the game is "gloriously obscure" according to Dr. Andrew Walker (private communication, 2001) although the first player shows his advantage after 13.d4 Bxd4 14.Nd2 Qg4 15.Nf3 (reporting for duty!) Bb6 16.Bg5 Rc7 17.Qb8 Rc8 18.Bxf6+ Kxf6 19.Qxd6+ Qe6 20.Rad1.
12...Qh3
Keeping the pressure on. Houdini suggests that after the alternative 12...Qxe4 13.d3 Qb4 14.Bd2 Rxc7 15.Bxb4 Bxb4 16.c3 the game is about even, with White having a Rook and 2 pawns vs Black's two Bishops.
13.Qxb7
Not 13.Qa5, Bill warns, as then 12...Ng4 mates.
13...Ke7
Bill points out that here Black misses the stunning 13...Rb8! as 14.Qxb8 Ng4 again leads to mate. Even after the better 14.Qc7, White is almost hopeless after 14...Ke7.
White is ahead the exchange and four pawns - but is only even, due to his delay in development, his offside Queen, and his endangered King.
[to be continued]
Subscribe to:
Posts (Atom)