Wednesday, March 26, 2014

Still A Bad Idea


One benefit of Jerome-izing the Blackburne Shilling Gambit is that the game becomes transformed, and ideas that were playable in the original opening become sketchy in the "modified" version. That was true when we looked at the opening variation in the following game, four years ago, and it remains true today.

Oak  - sealse
blitz, FICS, 2013

1.e4 e5 2.Nf3 Nc6 3.Bc4 Nd4



The Blackburne Shilling Gambit.


4.Bxf7+


The Blackburne Shilling Jerome Gambit.


4...Kxf7 5.Nxe5+ Ke6 6.c3 Qg5



A thematic move for the plain Blackburne Shilling Gambit, as covered in "Reeling Sequel", but not as strong here as taking the Knight.


7.cxd4 Qxg2 


Still leading to mate. It is worth knowing these things.


8.Qb3+ Kf6


Black holds out a move longer with 8...d5, i.e. 9.Qxd5+ Kf6 10.Qf7+ Kg5 11.h4+ Kh6 12.d3+ g5 13.hxg5# 


9.Qf7+ Kg5 10.d3+


Or 10.h4+ Kh6 11.d3+ g5 12.hxg5#


10...Kh4 11.Nf3+ Kg4


Black holds out longest, not that it means a lot, with 11...Qxf3 12.Qxf3 Bb4+ 13.Kf1 Be7 14.Qg3+ Kh5 15.Qh3+ Bh4 16.Qf3+ Kg6 17.Qf5#


 12.Qf5 checkmate





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