Wednesday, March 25, 2009

Reeling Sequel

A few days after the previous game (see "Opening Disaster") I matched up against TheProducer again. This time, the shoe was on the other foot, and my opponent mostly ran roughshod over me.


The only thing "positive" that can be said about this sequel is that "Winning Ugly" is better than "Losing Ugly".



perrypawnpusher - TheProducer
blitz 10 0, FICS, 2009

1.e4 e5 2.Nf3 Nc6 3.Bc4 Nd4 4.Bxf7+

So far, a rerun of a previous episode, "The Blackburne Shilling Jerome Gambit."

4...Kxf7 5.Nxe5+ Ke6

The recommended line for Black. My opponent had obviously gone over our first game, and improved his early opening play.

6.c3

6...Qg5

The idea behind my 6th move can be seen in : 6...Kxe5 7.cxd4+ Kxd4 8.0-0 Qf6 9.f4 b5 10.Qc2 c6 11.b3 Black resigns, vierifan - neeeng, GameKnot.com, 2006

My opponent, though, preferred a move that is thematic in the Blackburne Shilling Gambit.

7.cxd4 Qxg2 8.Qg4+

When I played this move, I felt pretty good about it, having come up (over-the-board) with a way to stop Black's counter-attack and leave White with a slight advantage – an extra, doubled pawn.

Imagine my embarassment when Fritz 8 later showed me the checkmate that I could have found had I played more aggressively: 8.Qb3+ d5 9.Qxd5+ Kf6 10.Qf7+ Kg5 11.h4+ Kh6 12.d3+ Qg5 13.hxg5 checkmate.

8...Qxg4 9.Nxg4 d5 10.d3 dxe4 11.dxe4 Nf6 12.Nc3

Wow! No way!

If that looks like I just left a piece hanging, that's right: even in the Jerome Gambit you get something for your sacrificed material. (The "something" is usually "inadequate compensation", but let's not quibble here.)

Well, at least as a Jerome Gambiteer I was used to playing a piece down...

12...Nxg4 13.Bf4 Bb4 14.f3
Still feeling a case of "nerves" after my 12th move, or I might have grabbed the pawn at c7 - this move or next.

14...Nf6 15.0-0-0 c6
16.d5+ cxd5 17.exd5+ Kf5 18.Bg3 Kg6 19.Rhe1 Re8 20.Rxe8 Nxe8 21.d6 Bd7

The passer wasn't much, but it was all that I had to play with.

22.Rd4 a5 23.a3 Bxc3 24.bxc3 Rc8 25.Kd2 b5
On top of it all, I was behind on the clock – although this turned out eventually to have its advantages.

26.Kd3 Nf6 27.Kd2 Re8 28.c4 b4 29.axb4 axb4 30.c5 b3
Anyone who has ever lost to the Jerome Gambit or lost to perrypawnpusher can commence laughing. My game is about to go from "pitiful" to "dead lost."

31.Kc3 Rb8 32.Kb2 Kf7 33.Rc4 Nd5

More accurate was 33...Bc6, but it's no loss in the larger scheme of things: White now had a chance to even the game and hope for a draw, but his time was dwindling.

34.c6 Ne3 35.Rf4+ Ke6 36.Re4+ Kd5 37.cxd7


Wrong capture! 37.Rxe3 Kxc6 38.Re7 g5 39.Rxh7 Rf8 40.Kxb3 Rxf3+ 41.Kc4 looks like a balanced game.

Now Black is back to his crushing position.

37...Nd1+ 38.Ka3

Not completely hopeless was 38.Kb1 Nc3+ 39.Kb2 Nxe4 40.fxe4+ Ke6 41.d8Q Rxd8 42.Kxb3.
38...b2 39.d8Q Rxd8 40.Rb4 Ra8+
Okay, it's time to start counting how many checkmates my opponent missed.

To be fair, he probably was sure that all he needed to do was keep the pressure on me with decent moves, and that I would either blunder or run out of time. Still, he had a minute or two to spare, and it would have been a decent investment to work out the mate.

41.Ra4 Rxa4+

Of course, this wins, but so does 41...b1Q 42.Rxa8 Qb2+ 43.Ka4 Nc3+ 44.Ka5 Qb5 checkmate.

42.Kxa4 b1Q 43.d7 Qa1+

Likewise there was 43...Nc3+ 44.Ka3 Kc4 45.d8Q Qa2.

I'll stop nit-picking. My opponent was merely choosing the manner of my demise, as was his complete right.

As for why I didn't resign – well, the Jerome Gambit Gemeinde is a hopeful lot, is it not?

44.Kb5 Nc3+ 45.Kb6 Qb1+ 46.Kc7 Nb5+ 47.Kd8 Nd6 48.Ke7
I began to feel about my e-pawn the way Gollum (in "The Lord of the Rings") felt about the Ring: My precious!

All silliness, of course: I was still totally busted.

48...Nf5+ 49.Ke8 Qb8+ 50.d8Q+

Yes, Dear Readers, that is how much my dwindling time was controlling the "thinking" in the game: my opponent placed his Queen en prise, and just like in my game against Cibola (see "Ooops!"), I overlooked the capture!

50...Nd6+ 51.Ke7 Qxd8+ 52.Kxd8 Nf5

White could now draw (!) with 53.Bb8, but I could only think about getting my King to his pawns.
53.Ke8 Nxg3 54.hxg3 g5 55.Kf7 h5 56.Kg6

Ooops!

As shown similarly in a previous post "To belabor a point..." the drawing idea was 56.f4 gxf4 57.gxf4 h4 58.f5 h3 59.Kg7 h2 60.f6 h1Q 61.f7 and White will have no more luck against the f-pawn than my unnamed opponent had against the a-pawn.

56...Ke5

Double ooops! With 56...h4 57.gxh4 gxh4 first, and then ..Ke5 (to get in front of the White passer) the win would be secure.

Here we see the ultimate "reward" for "playing on the opponent's time."

57.Kxg5 Kd4 58.g4 Ke3 59.gxh5 Kxf3 60.h6 Kg3 61.h7 Kf2 62.h8Q

Now all I have to do is Beat the Clock with the less than 30 seconds that I have left.
62...Ke1 63.Qb2 Kf1 64.Kf4 Ke1 65.Ke3 Kf1 66.Qf2 checkmate

That was a seriously ugly win. Afterward, I messaged my opponent "good game" but I should have sent "I'm sorry."

My apologies to the Jerome Gambit Gemeinde, as well, for representing you so poorly.

I'll hassle TheProducer no more.

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