1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ ...and related lines
(risky/nonrisky lines, tactics & psychology for fast, exciting play)
Wednesday, May 20, 2009
Stats (3)
Tuesday, May 19, 2009
Stats (2)
Monday, May 18, 2009
Stats (1)
Please keep in mind the caveats about this that I mentioned in my reply to Pete Bank's ("blackburne") Comment to "Fool me once..."
I use ChessBase 8 to store most of my Jerome Gambit games and findings.
If I look at the series of moves 1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+, and run an Opening Report, I can see that ChessBase finds 1,436 relevant games. About these, it notes that White scores above average – 57%; that is, White wins 693 (55%), Draws 32 (3%), and Black wins 528 (42%). Not surprisingly, it points out that the Drawing number is quite low, with 1/3 of those drawn games having fewer than 20 moves.
In addition, White's wins are "shorter than average" (35 moves), Black's wins are "short" (29 moves), and the Draws are "shorter than average" (34 moves).
Looking at Moves and Plans, I can see that 1217 games featured 4...Kxf7, with which Black scored "averagely" – 44%. The Opening Report recommends 5.Nxe5+ for White, noting that 5...Nxe5 6.Qh5+ Ke6 7.f4 d6 then occured in 97 games; 5...Nxe5 6.Qh5+ Ng6 occurred in 118 games; and 5...Nxe5 6.d4 Qh5 7.0-0 Nf6 8.dxc5 Qxe4 9.Nc3 Qb4 10.Nd5 occurred in 118 games. That last line is highly skewed: all 118 games were from a match between Deep Shredder 10 and Rybka 2.3.1.
Interestingly enough, the "Critical line" for White, in which he scored only 29%, is 5.Nxe5+ Kf8 6.Nxc6 dxc6, which certainly bears some looking into.
Althought taking the sacrificed Bishop seems the thing to do, the Opening Report shows that in 19 games Black played 4...Kf8 instead, scoring "below average" at 37%. The recommended response for White is 5.d3.
In 5 games Black responded with 4...Ke7, when he "scored miserably" with 20%. White's response should be 5.Bh5.
Sunday, May 17, 2009
A Jerome Discovery (Afterword)
We give the fullest analysis of this American invention that has yet been in print. The author is Mr. S. A. Charles, Cincinnati, O.
S. A. Charles, a member of the Cincinnati Chess Club (as was J. W. Miller), had written a series of analytical articles years earlier for the Cincinnati Commercial Gazette, Miller's newspaper, before going on to submit his work to the Pittsburgh Telegraph (later Chronicle-Telegraph).
In 1881, the Telegraph published Charles' "compilation" of what he could find of Jerome Gambit analysis, suplemented later by mostly incomplete correspondence games he had played with A. W. Jerome. This look at the Jerome Gambit was later that year picked up by Brentano's Chess Monthly, and the following year by Cook's Synopsis.
Although Charles mentioned Jerome when he wrote, by the time Cook got ahold of the analysis in 1882, Jerome's name, except for the Gambit's title, had been dropped. Then along came Miller in 1884, with the same "oversight".
This was all sealed with the 1889 publication of the first edition of Freeborough and Rankin's Chess Openings Ancient and Modern, which explained
Mr. S. A. Charles of Cincinnati, Ohio is named in the American Supplement as the chief analyst of this opening.
The Literary Digest's chess columns suggest that there might be other magazines out there with Jerome Gambit games and analysis by the gambit's inventor, from the mid-1880s to 1900.
Saturday, May 16, 2009
A Jerome Discovery (Part 5)
From the July 28, 1900 issue of The Literary Digest [descriptive notation changed to algebraic notation]
The Jerome Gambit
Consultation Game
1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ Kxf7 5.Nxe5 Nxe5 6.d4 Qh4 7.0-0 Ng4 8.h3 Bd6 9.f4 h5
Mr. Jerome suggests White's 9th move instead of e5, and writes: "This looks like a sure move for White." Black has, in reply, two moves: ...Nh6, saving the piece, or ...h5. We prefer the latter, as it is evident that Black [sic: it should read White] can not play hxg4.
Friday, May 15, 2009
A Jerome Discovery (Part 4)
The Jerome Gambit
Consultation Game
1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ Kxf7 5.Nxe5 Nxe5 6.d4
Mr Jerome writes: "Your move (...Qh4) is undoubtedly the best, as it puts White on the defensive at once," and suggests as White's 7th 0-0.
F.H. Johnston believes that White's best (7th) is Nc3, "thus defending the e-pawn. It would not be sound to play 0-0 at this stage, neither would it do to play dxc5." Nc3 is dangerous on account of ...Ng4 forcing White to defend his f-pawn, and preventing him from castling.
The best continuation seems to be: 7.0-0, Ng4; 8.h3, Bd6 9.e5, etc.
Thursday, May 14, 2009
A Jerome Discovery (Part 3)
The Jerome Gambit
1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ Kxf7 5.Nxe5+ Nxe5 6.d4
A majority of those who sent Black's 6th move played 6...Bxd4. The reason given for this move is that as Black must lose a piece he had better get a P for it. This is not good reasoning, as White's continuation demonstrates: 6... Bxd4; 7.Qxd4 d6; 8.f4, and White still has the attack. If 8...Nc6; 9.Qd5+ Be6 10.Qh5+ g6 11.Qf3 Nd4 12.Qd3 Nc6 13.f5 and White has a good game.
Another move suggested was 6...Qf6. The object of this is (a) to prevent 7.dxe5; (b) to continue ...d6, ...Ng4, etc. The weakness of this is that it allows White to Castle. For instances: 6...Qf6 7.0-0 d6 8.dxe5 Qxe5 9.Nc3 Be6 10.Kh1 followed by 11.f4 giving White a strong attack.
We believe that Black's best (6) is ...Qh4. the superiority of this move is discoverable in several directions. White can't play 7.dxe5; if 7.dxc5 then ...Ng4, with a strong game. We hope that Mr. Jerome and others will suggest White's best move after Black's (6) Qh4.