Slam-bang chess battles can be exhausting, especially when they involve off-beat openings like the Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+). Picking a good move, time after time, builds pressure, and sometimes the result is picking a not-so-good move, simply out of battle fatigue. See "Battle Fatigue (1)" and "Battle Fatigue (2)". Here is another example. White had his Jerome Gambit mojo working in this game, from the Chessworld Jerome Gambit Thematic Tournament, and reached a very strong position – only to have the lights go out in his game.
DREWBEAR 63 - Luke Warm
JGTourney4 ChessWorld, 2009
1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+
4...Kxf7 5.Nxe5+ Nxe5 6.Qh5+ Ng6 7.Qxc5 d6
8.Qc4+ Be6 9.Qd3 Nf6 10.0-0 Rf8 11.f4
11...Nd7 12.f5 Nge5 13.fxe6+ Ke7 14.Qh3 Rxf1+ 15.Kxf1 Qf8+ 16.Kg1 Nc5 17.d4 Nxe4
White, with some help (oh, those Knights!) has the better game, despite his lack of development.18.Qh4+ Qf6 19.Qxe4 Rf8 20.Qe1 Ng4
21.h4Guarding against the back-rank mate, but ushering in trouble. Taking time out from the rough-and-tumb.e for the simple 21.c3 was essential.
21...Qxd4+ 22.Kh1 Nf2+ 23.Kh2 Qxh4+ 24.Kg1 Qh1 checkmate



One last slip.

Black's counter-attack is quite scary. White can hold on, and even drive back the enemy, according to Rybka 3, with 14.Bd2 Ng6 15.Rd1 Nf5 16.Be1 Qe2 17.hxg4, but that's a computer talking, not a human being.


Here we have a pretty straight-forward Bishops-of-opposite-colors endgame. Black should be able to establish light-square blockades of the two pawns, and hold the game to a draw.
The blockades are established, although Black would do well now to exchange the King's and Bishop's roles, putting the Bishop to work on the Kingside and the monarch to work on the Queenside. Otherwise he runs the risk of White using his King to escort the a-pawn up the file, eventually winning the Black Bishop; and then bringing his King over to help the other pawn advance to the Queening square.
As expected.
