Monday, July 27, 2009

The Life of Alonzo Wheeler Jerome


Alonzo Wheeler Jerome was born March 8, 1834 at Four Mile Point, New York. Little is known about his life, and nothing of his early years.

At the age of almost 30, with the United States fighting its Civil War, Jerome was drafted into the Union army in September of 1863, where he served as quartermaster until he was transferred, in April 1865, as quartermaster sergeant, to the 26th infantry regiment of the United States Colored Troops, under the command of Colonel William B. Guernsey, on Long Island, New York.

The 26th USCT served under the Department of the South (Union Army) in South Carolina and was very active on Johns and James Island, Honey Hill, Beaufort, and a number of other locations.

While it is not know when Jerome took up playing chess, it is known that shortly after arriving at their first camp, the soldiers of the 26th immediately went about building both a chapel and a school; the latter, as many of the soldiers expressed an interest in learning to read and write. Might there have been time for the royal game, as well?

Jerome was mustered out of the army as a 2nd Lieutenant in August 1865, at Hilton Head, North Carolina. He returned to Mineola, New York, where he worked in a factory that manufactured agricultural machinery. It was here that Jerome first played his gambit, he said, against G.J. Dougherty.

He moved to Paxton, Illinois in 1868, where he took up the position of manager of a hemp and flax company.

On March 6, 1873, Jerome married 21-year old Jane “Jennie” A. Ostrom, of Paxton. Like Jerome, Jenny had been born in New York.

The Jeromes had one child, a boy, born 1874, who apparently died young (or was institutionalized), as he appears in one census at age 6, but not in future censuses.

Jerome’s public life as a chess player apparently began when a game of his, a King’s Gambit, appeared in the March 1874 issue of the Dubuque Chess Journal. The next issue carried the “New Chess Opening” article. The July issue carried the first Jerome Gambit game that he played against William Shinkman.

In 1875, Jerome and Brownson met and played their games, later printed in the Journal. In one game Brownson offered the McDonnell Double Opening – 1.e4 e5 2.Bc4 Bc4 3.b4 Bxb4 4.f4. It is not surprising that he was intrigued by the Jerome Gambit.

Two 1876 games by Jerome were published by the Dubuque Chess Journal, one, a Jerome Gambit, against Shinkman, and the other, a postal odds game (Queen for Queen’s Rook) against the child chess prodigy (later, chess problemist) Frank Norton.

When the Dubuque Chess Journal ceased publication in 1876, it was replaced by the American Chess Journal, and Jerome continued his campaign on behalf of “Jerome’s Double Opening” in its pages for two more years.

News about Jerome then grows scarce. J.W. Miller occasionally mentioned him in his chess column of the Cincinnati Commercial Gazette and S.A. Charles referred to him in his Jerome Gambit writings.

In 1884, of course, Jerome was healthy enough to travel to the Cincinnati Mercantile Library and play a few games with his gambit against Miller.

In 1899, citing diabetes and heart problems, Jerome applied for a disability pension. By that time he and Jennie were living in Springfield, Illinois, where he was working as a guide in the state capital building.

Alonzo Wheeler Jerome died from the complications of a gastric ulcer March 22, 1902 in Springfield, Illinois. He was survived by his wife.

Sunday, July 26, 2009

Battle Fatigue (3)

Slam-bang chess battles can be exhausting, especially when they involve off-beat openings like the Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+). Picking a good move, time after time, builds pressure, and sometimes the result is picking a not-so-good move, simply out of battle fatigue. See "Battle Fatigue (1)" and "Battle Fatigue (2)".

Here is another example. White had his Jerome Gambit mojo working in this game, from the Chessworld Jerome Gambit Thematic Tournament, and reached a very strong position – only to have the lights go out in his game.

DREWBEAR 63 - Luke Warm
JGTourney4 ChessWorld, 2009

1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+


4...Kxf7 5.Nxe5+ Nxe5 6.Qh5+ Ng6 7.Qxc5 d6

8.Qc4+ Be6 9.Qd3 Nf6 10.0-0 Rf8 11.f4

11...Nd7 12.f5 Nge5 13.fxe6+ Ke7 14.Qh3 Rxf1+ 15.Kxf1 Qf8+ 16.Kg1 Nc5 17.d4 Nxe4

White, with some help (oh, those Knights!) has the better game, despite his lack of development.

18.Qh4+ Qf6 19.Qxe4 Rf8 20.Qe1 Ng4

21.h4

Guarding against the back-rank mate, but ushering in trouble. Taking time out from the rough-and-tumb.e for the simple 21.c3 was essential.

21...Qxd4+ 22.Kh1 Nf2+ 23.Kh2 Qxh4+ 24.Kg1 Qh1 checkmate


Saturday, July 25, 2009

Battle Fatigue (2)

Slam-bang chess battles can be exhausting, especially when they involve off-beat openings like the Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+). Picking a good move, time after time, builds pressure, and sometimes the result is picking a not-so-good move, simply out of battle fatigue. See "Battle Fatigue (1)". Here is another example.


Black Puma - Luke Warm
JGTourney4 ChessWorld, 2009

1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ Kxf7 5.c3 Nf6 6.d3 Rf8 7.a4 a5 8.0-0 Kg8 9.Bg5 d6 10.Nbd2 Bg4 11.Qc2 Qd7 12.Nb3 Bxf3 13.gxf3 Qh3 14.Nxc5 Qxf3 15.Bxf6 dxc5 16.Bh4 Qg4+ 17.Bg3 h5 18.Qd1 Qg6 19.Kh1 Rad8 20.f4 exf4 21.Bxf4 h4 22.Rg1 Qe6 23.Be3 b6 24.Qh5 Rxd3


Black spent a dozen or so moves building an attack, but a few less-than-accurate moves then evened out the game. After a dozen more moves of exchanging blows, Black's last move is a slip-up.

25.Bh6
At first glance, this looks deadly, and it is – for White. Instead, 25.Rxg7+ was a pretty good sacrifice.

25...Qxh6

Luke Warm is weary, too, or he would have closed out the game with 25...Qxe4+ 26.Rg2 h3 27.Qg5 Qxg2+ 28.Qxg2 hxg2+ 29.Kxg2 gxh6.

26.Qg4

Ouch. Battle fatigue, indeed!

26...Ne5 27.Qe6+ One last slip.

27...Qxe6 White resigned

Friday, July 24, 2009

Battle Fatigue (1)

Slam-bang chess battles can be exhausting, especially when they involve off-beat openings like the Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+). Picking a good move, time after time, builds pressure, and sometimes the result is picking a not-so-good move, simply out of battle fatigue. Here is an example.

Black Puma - Crusader Rabbit
JGTourney4 ChessWorld, 2009

1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ Kxf7 5.Nxe5+ Nxe5 6.d4 Qf6 7.dxc5 Ne7 8.0-0

8...h5

Or 8...d6 9.cxd6 Qxd6 10.Qh5+ N7g6 11.Nc3 Bg4 12.Qf5+ Bxf5 13.exf5 Ne7 14.Ne4 Qd4 15.Ng5+ Kf6 16.c3 Qg4 17.h3 Qxf5 18.g4 Qd3 19.Be3 h6 20.Bd4 hxg5 21.Rad1 Qxh3 22.Bxe5+ Kxe5 23.f4+ gxf4 24.Rde1+ Kf6 25.Rxf4+ Kg5 26.Rxe7 Qg3+ White resigned, blackburne - Nestor250168, Chessworld 2007

Or 8...Re8 9.Nc3 Kg8 10.f4 Nc4 11.e5 Qf5 12.b3 Na5 13.Bb2 Nac6 14.Nd5 Nxd5 15.Qxd5+ Qf7 16.Qd3 Nb4 17.Qc3 a5 18.Rae1 Nd5 19.Qd4 c6 20.f5 Nb4 21.Qe4 Nd5 22.c4 Nc7 23.f6 g6 24.Bc1 Ne6 25.Bh6 Nc7 26.Bg7 Ne6 27.Bh6 Nc7 28.Rd1 Na6 29.Qd4 Nc7 30.Rd3 Ne6 31.Qe4 Nxc5 32.Qd4 Ne6 33.Qh4 g5 34.Bxg5 Nc5 35.Rg3 Rxe5 36.Bf4+ Kh8 37.Bxe5 Ne6 38.Rf5 d5 39.Rg7 Nxg7 40.fxg7+ Black resigned, savage13 - karmmark, Chessworld 2007

9.f4 Ng4 10.e5 Qh4 11.h3 Nf5 12.Qf3 Ng3 13.Re1 Nh1

Black's counter-attack is quite scary. White can hold on, and even drive back the enemy, according to Rybka 3, with 14.Bd2 Ng6 15.Rd1 Nf5 16.Be1 Qe2 17.hxg4, but that's a computer talking, not a human being.

14.Kxh1 Qxe1+ 15.Qf1 Qxf1 checkmate

Thursday, July 23, 2009

The Most Violent Chess Game Ever Played!


You have to give the Chess Musings blog credit for enthusiasm in naming the Amateur - Blackburne, London 1880 [sic] Jerome Gambit game "The Most Violent Chess Game Ever Played!"

Hats off to Chris Torres, blogmeister, for the recognition. When you're a fan of the Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+), every little bit of attention or notoriety helps.

Wednesday, July 22, 2009

It's getting interesting...


With over half (112 out of 210) of the games in the 15-player, double-round robin Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+) Thematic Tournament at ChessWorld completed, White has so far scored a gloomy 33%, lagging behind other Jerome Gambit Tournaments.

DREWBEAR 63 remains the leader, with 16 points out of 26 games completed. He is still followed by Sir Osis of the Liver (12 points out of 17 games completed) and blackburne (10.5 points out of 20 games completed).

eddie43 (9.5 points out of 19 games) and Black Puma (9.5 points out of 20 games) have been surging lately, putting them ahead of Piratepaul (9 points out of 12 games completed) – but not by much.

Players to watch in the long run are those with the best winning percentages: stampyshortlegs (6 points out of 7 games), Piratepaul and TWO DOGS (5 points out of 7 games).

Not to be counted out are players like Haroldlee123 (5.5 points out of 10 games) and metalwarrior1969 (6 points out of 10 games) – and even Crusader Rabbit (1 point out of 5 games) – because they have so many more games to complete, and possibly win.

Tuesday, July 21, 2009

All's not well that ends not well


The following game, from the current Chessworld Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 Bxf7+) Thematic Tournament, pits Black Puma, who has recently had a number of hammering wins, against calchess10, who has been having a difficult tournament, but who played well enough to reach the following postion after 41 moves.


True, Black is two pawns down, but knowledge of the two kinds of endgames (see "All's well that ends well") that are in play here should help him hold the draw.

42.Kg3 hxg4 43.hxg4 g5 44.f4 gxf4+ 45.Kxf4 Kg6

Here we have a pretty straight-forward Bishops-of-opposite-colors endgame. Black should be able to establish light-square blockades of the two pawns, and hold the game to a draw.

46.g5 Bc2 47.Be7 Ba4 The blockades are established, although Black would do well now to exchange the King's and Bishop's roles, putting the Bishop to work on the Kingside and the monarch to work on the Queenside. Otherwise he runs the risk of White using his King to escort the a-pawn up the file, eventually winning the Black Bishop; and then bringing his King over to help the other pawn advance to the Queening square.

48.Ke4 Bb3 49.Kd4 Kf7 As expected.

50.Kc3 Kxe7

Oh, no... 50...Ba2 51.Bf6 Ke8 etc. and the Black King will get to the Queenside while his Bishop holds off the g-pawn from afar. This transition in the game to a pure pawn endgame gives White the win.

51.Kxb3 Kf7 52.Kb4 Kg6 53.a4 Kxg5 54.a5 Black resigns

A pity.

By the way, above I mentioned that knowledge of "two kinds of endgames" would come to Black's aid. Had he recalled the frustrations of the K vs K + RP + wrong-colored-Bishop (see "All's well that ends well"), he could have, before our second diagram, played 45.,.Bxg4, instead of 45...Kg3. The Black King would have plenty of time to then hurry to a8 to blocade the last pawn, a task from which he could not be chased away.

My congratulations to Black Puma on toughing out a fine win, and my applause to calchess10 on getting oh-so-close...