I’ve have been following your blog for a while now, so I considered myself prepared to deal with most lines within the Jerome. To my shock, my opponent proved me wrong with the Jerome’s Gambit declined. After the game, he told me that he opted to go for this line since it avoided the tricky positions of Jerome’s Gambit Accepted.
It lead to a simple open position, with white having a slight advantage. I would love to hear your thoughts on this.
The Jerome Gambit [declined] is rare, but it provides and interesting challenge to White, what to do when the defender doesn't want a "won" game by accepting a ton of material - starting with the bishop - and instead chooses to sacrifice a pawn (and his castling rights) to get out of White's plans.My database (mostly online games by average club players) has 330 games with 4...Kf8, with White scoring 56%. This always requires interpretation, because The Database has 15,220 games with 4...Kxf7, with White scoring 46%. So, from a practical point of view, although the Jerome Gambit Declined hasn't scored impressively for the attacker, it has improved his results.There are three general responses to 4...Kf8, and there is not a lot of practical experience to suggest a choice, it's more a question of personal preference (so it is worth having a response prepared).Simplest is 5.Bxg8, getting rid of the bishop. It scores well (59%) but it is an exchange of a piece that moves 3 times for a piece that hasn't moved at all (although Black will have to use up a move to recapture). Also, that bishop can be quite useful if it's still on the board.Withdrawing the bishop to d5 (67%), c4 (52%), or b3 (61%) keeps it alive, but, again, it's taken 3 moves to get settled. The compensation is a pawn and Black's king's lack of castling power.Finally, there is the let's-stir-things-up-further 5.Nxe5, which scored only 50%, but which certainly provides Black with many ways to go wrong.Komodo 10, at 28 ply, prefers 5.Bb3 by 2/100ths of a pawn (!) over 5.Bd5 and rates White to be about 1 1/2 pawns better. (I suppose that means that it considers a displaced king as 1/2 of a pawn of liability. Interesting.)My preference has been 5.Bb3. I am not convinced by 5.Bd5, as the bishop is immediately hit by 5...Nf6, and if I had wanted to exchange pieces I would have done it by 5.Bxg8. Also, the "threat" of 6.Bxc6 bxc6 7.Nxe5 is not very strong, as White's e-pawn will be at risk, too.I haven't studied 5.Nxe5 enough, but, on the surface, it has the benefit of continuing along regular Jerome Gambit lines, and if Black ever captures the bishop, then the game has transposed, with Black a move down. The problem, however, is that after 5...Nxe5, if White continues with the normal 6.d4, looking for transposition, Black has 6...Bxd4 7.Qxd4 Nxf7, and Black seems to have improved his position above normal lines. I have only one game with 7...Nxf7, a win for Black.In your game, your opponent was able to get his knight to capture at e5, but it was too late, as your bishop absconded to b3. After 7...Qe7, things looked quite messy for White, but there is no question that he was better, as you demonstrated.I liked that you focused on castling and piece development. What was the time control of the game? Was it at lichess.org?After 12...d6, material was even, and you had a slight development advantage. His king was no safer - I like that he then castled-by-hand.You handled the tactics that followed well. Exchanging your bishop for his knight was a good idea - the pawn on g5 was weak, and you avoided a bishops-of-opposite-colors endgame, which is notoriously drawn. When his c7 pawn fell, it was clear that you were much better.Very solid game, especially given that you were surprised by 4...Kf8. Thank you for sharing.
1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+