White has a Rook a Knight and a pawn for his Queen - not enough compensation, especially given his lack of development - but he rightly decides to continue to play and see what turns up. His opponent has already slipped up at least once.
1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ ...and related lines
(risky/nonrisky lines, tactics & psychology for fast, exciting play)
Tuesday, May 11, 2021
Jerome Gambit: A Series of Shocks
White has a Rook a Knight and a pawn for his Queen - not enough compensation, especially given his lack of development - but he rightly decides to continue to play and see what turns up. His opponent has already slipped up at least once.
Monday, May 10, 2021
Jerome Gambit: King Safety
White's Bishop sacrifice in the Jerome Gambit (1.e4 e5 2.Bc4 Nc6 3.Nf3 Bc5 4.Bxf7+) is designed to undermine Black's King's safety. One of Black's counters is to castle-by-hand. Another is to escape to a safe part of the board.
All of this plays out in the following blitz game, where the path away from danger is more difficult than the second player realizes.
alxaraya - sirpicha
3 0 blitz, FICS, 2021
1.e4 e5 2.Bc4 Nc6 3.Nf3 Bc5 4.Bxf7+
4...Kxf7 5.O-O
This is one of the "modern" - as opposed to "classical" - variations of the Jerome Gambit, so-called because Alonzo Wheeler Jerome and those back in the time when the gambit was first being sorted out all played the main alternative, 5.Nxe5.
Some modern chess computer programs suggest that White does best to sacrifice only one piece. (Stockfish 13 goes back and forth between 5.Nxe5 and 5.0-0 before settling at 30 ply upon 5.Nxe5)
By the way, a quick look at the position after 4 moves, considering games in The Database shows
5.Nxe5 is the most popular move, with White scoring 57%; the next two most popular moves are 5.d4 and 5.c3 - followed by 5.0-0 which scores 39 %.
To keep statistics in perspective, it must be noted that the highest scoring move is 5.a4, with 100% in 4 games. More interestingly, 5.b4 was played in 13 games and scored 54%. Not surprisingly, 5.Nh4, 5.g4, 5.Nd4 and 5.Rg1 were each only played in 1 game, and each scored 0%.
5...Nf6 6.c3 Rf8
Black hopes to castle-by-hand, but he never gets the chance.
7.d4 exd4 8.cxd4 Bb6 9.e5 Ne8
If you remember yesterday's post, I suggested that Black could have improved his defense by retreating his Knight. Here, I am going to suggest that the retreat is a bad idea. Different positions. In both cases, ...Nd5 is the best idea.
10.Qb3+
To interfere with Black's castling plans.
An interesting - and stronger - alternative is 10.Bg5, when Black returns a piece with 10...Nf6 or gets into a dangerously blocked up position after 10...Ne7 11.Qb3+ Kg6 12.Qd3+ Kf7 13.Qxh7 when White's center pawns can advance, White's Knight might find its way to e5, or his Rook to e1.
10...d5 11.exd6+ Be6
However, it leads to White's advantage.
It is not immediately apparent that Black must save his King with 11...Kg6 when he needs to sacrifice the exchange after 12.d5 with 12...Rxf3 13.Qxf3 Nd4 maintaining the advantage.
12.d5 Qxd6 13.dxe6+ Qxe6
A game-ending slip.
14.Ng5+ Black resigned
Sunday, May 9, 2021
JG: The New in Its Opening Theory, in Its Psychology (Part 6)
JG: The New in Its Opening Theory, in Its Psychology (Part 6)
(by Yury V. Bukayev)
In the Part 2 it was fixed that after 1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ Kxf7 5.Nxe5+ Nxe5 6.Qh5+ Ke6 7.Qh3+! Kf7 8.Qh5+! Black can play not only 8…Ke6, but also its alternatives including 8…Kf8 as the main alternative, although the explanation why a player’s psychology can prevent to do it here was given. Now we’ll consider my new invented way for White how it is possible to play after 8…Kf8 in a blitz game against the above cautious opponent.
Let’s forget temporally about the sequence 6…Ke6 7.Qh3+! Kf7 8.Qh5+! Kf8, and we’ll consider the general sequence of moves: 6.Qh5+ Kf8 (the Jerome variation). Thus, my new invented way after 7.Qxe5 d6 8.Qg3 Nf6 is 9.b4!? N (it’s an important theoretical novelty). Your opponent will be surprised a lot, so it maybe he’ll start to think in this moment already about when he should offer you a draw. Probably, he’ll make one of two strongest responses - 9…Bxb4 or 9…Bd4, but it will take his not little time. If there is no his offer in this moment, then you can continue: 9…Bxb4 10.Bb2 (or even 10.0-0!?), or 9…Bd4 10.c3, or 9…Bb6?! 10.Bb2. Your very fast play as White will cause his thought that your preparation is very good, so his chances in this blitz game are not very large. That is why he’ll make his response (it will take his not little time again) and offer you a draw, because he is a cautious player. This offer is what you want. But you should be ready also to not receive this offer here, especially in the first case: Black’s material advantage grows here.
So let’s make the variation 9…Bxb4 10.Bb2 our first subject for consideration. Your opponent can create new threats rapidly as a result of the move 10…Qe8 (with the idea 11.f3 Qb5 or 11…Qa4), but its search will take opponent’s quite large time. After your very fast response 11.0-0! Black has a large temptation to capture White’s pawn - 11…Qxe4!?, because Black’s material advantage immediately grows further here. And after your very fast response 12.Nc3!? your opponent can start to consider different variations.
It maybe, his first idea will be 12…Qxc2 13.Rab1! Qxd2? 14.Ne4!, and he will understand that White’s position is good as a result of this 14th move, the exchange Bb4xc3 instead is much better for him. But what moment for this exchange is the best? Here he can see that after 12…Bxc3 13.Bxc3! Qxc2?! (the weakness of this move can be discovered by a further analysis) 14.Rac1! Qxa2?? White gets a large advantage: 15.Bxf6! Qf7! (after 15…gf 16.Rxc7! White wins immediately) 16.Bd8!. Your opponent will see here that the position after 12.Nc3!? is enough sharp, your preparation is very good, and he has a very large lack of time in this blitz game, so he most probably will play here 12…Bxc3 or 12…Qxc2 13.Rab1 Bxc3 and offer you a draw.