I have been thinking about the Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+) again - see "Jerome Gambit: This "Refuted" Thing (Part 1, A Basic Truth)" and "Jerome Gambit: This "Refuted" Thing (Part 2, What to Do?)" - and it fits into the following game by MrJzM.
For club players, it is a practical decision in blitz play to make the opening moves quickly, saving precious seconds for the complications and tactical challenges that are likely to appear later on in the game. The Jerome Gambit interferes with this idea for the defender, who suddenly had to spend time figuring things out - starting at move 4. We have seen plenty of examples on this blog of games where White is in difficult, if not desperate, situations - when Black's time expired. Time management is an important factor in the success of the Jerome.
Another thing we often see at the club level is a defender making split-second decisions that seem to be designed to "punish" White's audacious play - but which do not fit into an effective response, and sometimes cause further deterioration of Black's game.
MrJzM - lucci3500
10 0 blitz, Chess.com, 2021
1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+
4...Kxf7 5.Nxe5+ Nxe5 6.Qh5+ g6
As I pointed out in "Jerome Gambit: What About the Rook?", Black needs to be aware that this move is not only a "punishment" of White's Queen for her annoying check, it is the start of the offer of a Rook. Black will get complicated and exciting play now, after either 7.Qxe5 d6 8.Qxh8 or 7.Qe5 Qe7 8.Qxh8.
7.Qxe5 Bd6
Once again, Black confronts the enemy Queen, but things will not go as he hopes. For the record, The Database shows 406 games with this position, with White scoring 83%.
8.Qxh8 Qe8 9.d3 Be5
Out, out, blasted Queen!
10.Qxh7+ Kf8 Black resigned
White is ahead the exchange and three pawns. His Queen will escape, possibly via Stockfish 14's suggestion, 11.f4 Bf6 12.f5 gxf5 13.Qxf5 d6 14.Qf3.