Giuoco Piano Game Tournament
Chess.com
Round 1
Group 13
perrypawnpusher 8 - 0
DocBrowne 6 - 2
ycarissan 4 - 4
jonmather 2 - 6
Ben_is_not10 0 - 8
perrypawnpusher and DocBrowne advance to the next round.
1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ ...and related lines
(risky/nonrisky lines, tactics & psychology for fast, exciting play)
Giuoco Piano Game Tournament
Chess.com
Round 1
Group 13
perrypawnpusher 8 - 0
DocBrowne 6 - 2
ycarissan 4 - 4
jonmather 2 - 6
Ben_is_not10 0 - 8
perrypawnpusher and DocBrowne advance to the next round.
I have spent a lot of time looking for the earlier games or analysis that inspired Alonzo Wheeler Jerome to invent his gambit, 1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+.
I recently received an email from chessfriend Yury V. Bukayev that suggests that I may have been getting things backward.
Dear Rick, good morning!
I suggest you to create the publication "Was Immortal Draw (1872) Inspired By Jerome Win (1863)?" Thus, you have published on your blog the following: "Jerome Gambit: Startling Discovery"
I suggest to compare it with the game Hamppe - Meitner (1872) which is known as the Immortal Draw. Thus, the early opening stages of these games have a lot of common ideas:1863: 1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ Kxf7 5.Nxe5+ Nxe5 6.Qh5+ Ke6 7.Qf5+ Kd6 8.d4....1872: 1.e4 e5 2.Nc3 Bc5 3.Na4 Bxf2+ 4.Kxf2 Qh4+ 5.Ke3 Qf4+ 6.Kd3 d5.....Moreover, the blow Bxf7+ (Tonetti) and the blow ...Bxf2+ (Meitner) are not strong theoretically, we know today. Probably, Mr. Tonetti and Mr. Meitner also have understood that they make a not strong move, but with a bright psychological effect. The problem is the following: was the game of 1863 known to Mr. Meitner in the moment of this his game of 1872?
Yours sincerely,Yury
I have looked at the Immortal Draw - see "Godfather of the Jerome Gambit" Part 1, 2, 3 and Endpiece as well as "Hamppe - Meitner Revealed" - but always from the perspective as an inspiration for the Jerome.
Yury raises a good question: can Hamppe - Meitner be traced back to the ideas of Jerome gambit?
It can be educational to follow the games of a particular chess player, to see what lines he likes, and how he confronts different defensive strategies.
The following blitz game is an interesting example.
Arisaaa - YM_30
3 0 blitz, lichess.org, 2021
1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+
4...Kxf7 5.Nxe5+ Nxe5 6.Qh5+ Ng6
7.Qd5+ Ke8 8.Qxc5 N8e7 9.Qc3
Instead of retreating his Queen to e3, White places it on the a1-h8 diagonal where it can manace the pawn on g7. Should Black protect the pawn, or should he let it go? Arisaaa's opponents have tried different ideas.
9...Kf7
Also:
9...d6 10.Qxg7 (the Rook is protected, so Black sees this move as a minor inconvenience) Be6 11.d4 d5 12.Nc3 c6 13.O-O Qc7?! 14.g3 (14.f4) 14...Kd7 15.Na4?! Rag8?! (15...b6) 16.Nc5+ Kd6? 17.Bf4+ Nxf4 18.Qe5 checkmate, Arisaaa - TreinoLevaAperfeito, 5 0 blitz, lichess.org, 2021; and
9...Rg8 (this does not disrupt castling, as this disruption has already happened) 10.O-O d6 11.Re1 Be6 12.d4 d5 13.Qb3 b6 14.f4 Nf8?! 15.f5 Bf7 16.exd5 Qxd5 17.Qxd5 Bxd5 18.Bg5 h6 19.Rxe7+ Kd8 20.Nc3 Bxg2 21.Rxg7+ hxg5 22.Rxg8 Ke7 23.Kxg2 Black resigned, Arisaaa - Diee24, 3 0 blitz, lichess.org, 2021.
10.f4 Rf8 11.f5 Nh8 12.O-O Kg8 13.b3
Black has castled-by-hand. Undaunted,White plans an attack along the a1-h8 diagonal.
This is a 3-minute game and things happen quickly.
13...Nf7
Preparing the Knight to return to the battlefield; but the Rook needed to be able to go to f7, for example 13...d5 14.Bb2 Rf7.
14.Bb2 g6 15.Qg7 checkmate
I am still having problems with the "sillycon defense" to the Jerome Gambit. Here is the latest example that I have discovered.
abyputera - JIUYAN
6 5 blitz, lichess.org, 2021
1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+
4...Kxf7 5.Nxe5+ Nxe5 6.Qh5+ Ke6 7.Qf5+ Kd6 8.f4 Kc6
9.Qxe5 d5
Stockfish 14.1 likes this move, although it likes 9...Nf6 better.
10.d4 Bb6
Alternately, 10...Bf8 11.c4 Nf6 12.cxd5+ Kb6 13.Nc3 a6 14.Qg5 Ka7 15.O-O c6 16.e5 Nxd5 17.Qxd8 Nxc3 18.bxc3 Rb8 19.Rb1 Ka8 20.Be3 Bb4 21.Qb6 Bxc3 22.d5 c5 23.Bxc5 Black resigned, penguingim1-sutcunuri, lichess.org, 2020.
11.Nc3
Interesting is 11.c4. The pawns are strong. The computer will go on and on in an equal position.
11...Ba5
12.exd5+ Kb6 13.Bd2 Bxc3 14.bxc3 Qe7
15.Rb1+ Ka6 16.O-O Qxe5 17.dxe5 Ne7 18.c4 b6
19.Bb4 Nf5 20.c5 bxc5 21. Bxc5 Bb7 22.c4 Bc8 23. Rb3 Bd7 24.e6 Be8 25. Rfb1 Bg6 26. Ra3 checkmate
Two players from each of twenty 5-player groups in the "Giuoco Piano Game" tournament at Chess.com will advance from the first round to the second round.
At this point, it looks that out of DocBrowne, ycarissan, jonmather, Ben_is_not10 and myself, DocBrown and I (the two highest rated in the group) will advance.
So far I have scored 3 - 0 with the Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+). One game remains. It is complicated and at this point favors my opponent. We shall see...