1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ ...and related lines
(risky/nonrisky lines, tactics & psychology for fast, exciting play)
Friday, July 4, 2008
The Horror! The Horror!!
The Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+) – truly a Shakespearean Gambit: full of sound and fury; signifying nothing...
But, like the thunder, it can catch players unawares, and cause a startle reflex.
Here is the game perrypawnpusher - PREMK, FICS 2005, a blitz game played at 6 12. White gives the illusion of being able to play 15.Nxb4 on his next move, regaining his piece and remaining a pawn ahead.
Black resigned.
In reality, of course, 15.Nxb4 is simply met by 15...Qd4+ and then 16.Be3 Qxb5 – when it will take some tricky play by White to keep the game even, if that: 17.c3 Qe7 18.e5 Qxe5 19.Rae1 Kd8 20.Bh6 Qxe1+ 21.Rxe1 gxh6 22.Qf4.
Better than that for White is 15.Bf4 Nxd5 16.Bxe5 Rxf3 17.Rxf3 Nf6 18.Bxf6 gxf6 19.Rxf6 when his Rook and two pawns will balance out Black's two Bishops.
nerdfish compliments Jeff Bucchino, "The Wizard of Draws"
Labels:
FICS,
Jerome Gambit,
perrypawnpusher,
PREMK
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