1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ ...and related lines (risky/nonrisky lines, tactics & psychology for fast, exciting play)
Tuesday, August 26, 2008
Jerome Gambit: Fools walk in...
With all of the refutations, games, and analysis of the Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+) that I've posted on this blog you would think that I would not be foolish enough to actually play the opening again.
Of course, you might think I wouldn't have been foolish enough to ever have played the Jerome Gambit – but it's too late for that. Here's a recent "lesson" in the Jerome Gambit for me – Ouch!
9.g3 Nf3+ 10.Kf1 A line I first played against Temmo in our Jerome Gambit Tournament game, to be covered in more depth when I get to annotate it in Chapter XVI. The impact of the pesky Black Knight is more significant than in my game against Sir Osis ("Jerome Gambit Tournament: Chapter III").
10...Qf6 This Theoretical Novelty makes perfect sense.
11.Qd5+ Ke7 12.Qxc5+ Kd8 13.Kg2 d6 14.Qd5 The simple retreat 14.Qf2 was best, and after 14...Nd4 15.d3 White would have the imbalance typical in the Jerome Gambit: two pawns vs a piece. Of course, Black would still be better.
14...Ne7 15.Qd3 Nd4 16.e5 Here I thought that I was going to win that annoying Knight, but I should have been satisfied with getting back on track with 16.c3 and an eventual d2-d4.
Now my game caves in. 16...dxe5 17.c3 Later, Rybka informed me that this leads to mate, starting with 17...Qc6+ 18.Kf2 Qxh1. Yikes! 17...Bf5 Good enough.
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