Tuesday, August 26, 2008

Jerome Gambit: Fools walk in...

With all of the refutations, games, and analysis of the Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+) that I've posted on this blog you would think that I would not be foolish enough to actually play the opening again.

Of course, you might think I wouldn't have been foolish enough to ever have played the Jerome Gambit – but it's too late for that.
Here's a recent "lesson" in the Jerome Gambit for me – Ouch!

Hats off to my new "instructor," James042665 at Chess.com.
perrypawnpusher - james042665
Chess.com, 2008
1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ Kxf7 5.Nxe5+ Nxe5 6.Qh5+ Ke6 7.Qf5+ Kd6 8.f4 Qh4+

Jerome Gambit Refutation Number I-Forget, as seen in "Jerome Gambit Tournament: Chapter II" and "Jerome Gambit Tournament: Chapter XIII".

9.g3 Nf3+ 10.Kf1
A line I first played against Temmo in our Jerome Gambit Tournament game, to be covered in more depth when I get to annotate it in Chapter XVI. The impact of the pesky Black Knight is more significant than in my game against Sir Osis ("Jerome Gambit Tournament: Chapter III").

10...Qf6
This Theoretical Novelty makes perfect sense.

11.Qd5+ Ke7 12.Qxc5+ Kd8 13.Kg2 d6 14.Qd5
The simple retreat 14.Qf2 was best, and after 14...Nd4 15.d3 White would have the imbalance typical in the Jerome Gambit: two pawns vs a piece. Of course, Black would still be better.

14...Ne7 15.Qd3 Nd4 16.e5
Here I thought that I was going to win that annoying Knight, but I should have been satisfied with getting back on track with 16.c3 and an eventual d2-d4.

Now my game caves in.
16...dxe5 17.c3
Later, Rybka informed me that this leads to mate, starting with 17...Qc6+ 18.Kf2 Qxh1. Yikes!
17...Bf5

Good enough.

18.fxe5 Qc6+ White resigns.
Answering, again, the basic question raised much earlier: "But - Is this stuff playable? (Part I)"
Of course not.


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