Wednesday, March 18, 2009

Relax... Don't work so hard

Facing the Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 Bxf7+) can be a bit of a shock: people don't really play this stuff, do they?

Relax: there are many refutations to the Jerome. Choose one. No need to invent something new. Really.

But it's surprising how many of my opponents use their creativity to come up with something really new and different!


perrypawnpusher - TJPOT
blitz 2 12, FICS, 2009

1.e4 Nc6 2.Nf3 e5 3.Bc4 Bc5 4.Bxf7+


4...Kxf7 5.Nxe5+ Nxe5 6.Qh5+ Ng6

7.Qd5+ Ke8 8.Qxc5 d6 9.Qe3 Qf6
Not the usual move (9...Nf6) but perhaps the word is getting around that ...Qf6 can be very useful in warding off the Jerome Gambit.

10.0-0

Or: 10.d4 Nh6 11.h3 Qh4 12.0-0 Bd7 13.Nc3 Bc6 14.Bd2 Rf8 15.f4 b6 16.f5 Ne7 17.Rf4 Qh5 18.Raf1 Kd7 19.Qg3 Rg8 20.d5 Bb7 21.Rh4 Qf7 22.Rf3 a6 23.Ne2 Qf6 24.Bc3 Qf7 25.Nd4 c5 26.Ne6 b5 27.Bxg7 Nhxf5 28.exf5 Bxd5 29.Rd3 Nxf5 30.Nxc5+ Kc6 31.Qe1 Rxg7 32.Rg4 Rxg4 33.hxg4 Kxc5 34.Qc3+ Kb6 35.gxf5 Qxf5 36.Qd4+ Kc6 37.Rc3+ Kd7 38.Qg7+ Bf7 39.Rf3 Qc5+ 40.Kh1 Qh5+ 41.Kg1 Qc5+ 42.Rf2 Re8 43.Qxf7+ Re7 44.Qf5+ Kc7 45.Qxc5+ dxc5 46.Rd2 c4 47.c3 Kc6 48.Kf2 h5 49.Kg3 Re4 50.Kf3 Rg4 51.g3 a5 52.Rh2 Rg5 53.Rh4 Kc5 54.Kf4 Rd5 55.Rh2 b4 56.Re2 bxc3 57.bxc3 a4 58.Re5 Kd6 59.Re4 Kc5 60.Re5 Kd6 61.Re4 Kc5 62.a3 Rd3 63.Re5+ Kb6 64.Rxh5 Rxc3 65.Rh6+ Kc5 66.Rh5+ Kb6 67.Rh6+ Kc5 68.Rh5+ Kd4 69.g4 Rxa3 70.g5 c3 71.g6 c2 72.Rh1 Rb3 73.g7 Rb8 74.Kf5 Kd3 75.Kf6 Kd2 76.Rh2+ Kd1 77.Rh1+ Kd2 78.Rh2+ Kc1 79.Rh8 Rg8 80.Rxg8 Kb2 81.Rb8+ Ka3 82.Rc8 Kb2 83.g8Q a3 84.Qc4 a2 85.Qxc2+ Ka3 86.Rc3+ Kb4 87.Qb3+ Ka5 Black resigns guest2199 - guest401, Internet Chess Club, 2004

10...Bh3

Wow! This came as a total surprise and set me down for a long think. I have to admit, I still can't figure it out.
11.Qxh3 Nf4 12.Qf3 Kd7 13.d3 Rf8

While this may look ominous at first glance, it allows me to transition to a technical, 2-pawn-up endgame.

14.Qxf4 Qxf4 15.Bxf4 Rxf4 16.Nc3 Nf6 17.Nd5


Sloppy (17.Ne2 was better) but it does succeed in getting another piece off of the board (at the cost of a doubled pawn).

17...Nxd5 18.exd5 h5

Hats off to my opponent, who does not want to treat the rest of the game as "a matter of technique" but attacks for all he's worth.

19.c4 h4 20.Rae1 h3 21.Re4


Resisting.

21...Rf6 22.Rfe1 c6

Attacking my advanced center pawn and forcing me to exchange it; but opening the 7th rank to my Rook. Safer first was 22...Rf7.

23.Re7+ Kc8 24.dxc6 bxc6 25.Rxg7 Rhf8

Still fighting.

26.Re2 R6f7 27.Rxf7 Rxf7 28.gxh3 Kd7

Things are looking dire for TJPOT, but he resolutely battles to get a passed pawn for himself.

29.Re3 d5 30.cxd5 cxd5 31.Kg2 Kd6 32.d4 Kc6 33.h4 Rf4 34.h5 Rg4+ 35.Rg3 Rxd4

This is a blitz game, otherwise known as "Anything Can Happen Day." I admire my opponent's will.

36.h6 Rh4 37.Rh3 Rg4+ 38.Kf3 Rg8 39.h7 Rh8 40.Ke3 Kd6 41.Kd4 Ke6


42.b4 Kf5 43.Kxd5 Kg4 44.Rg3+ Kh5 45.Rg7 Kh6 46.Rxa7 Rxh7 47.Rxh7+ Kxh7 48.b5 Black resigns

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