From Geoff Chandler, of Chandler Cornered – its application to the play and enjoyment of the Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+) is clear:
Here is a one-move blunder table showing how severe the blunder needs to be in a game between two players of the same grade.
All players should be able to spot their opponent leaving a mate in one on.
A 1200 player should win if an opponent blunders a Queen or a Rook. But not necessarily if they pick up a Bishop or Knight.
1500 players often convert piece-up games into a win, but this is not the case if a pawn or two up.
An 1800 player usually wins if they are two pawns up.
In a game between two 2000+ players a blundered pawn is usually enough to win.
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