1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ ...and related lines
(risky/nonrisky lines, tactics & psychology for fast, exciting play)
Sunday, June 20, 2010
If you want them to stop laughing... Redux
If you want them to stop laughing, as I've said before, first you have to stop telling jokes...
It can be hard enough to get an opponent to take you seriously when you play the Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+), but further inaccurate play only encourages further resistance: if you've played like a clown in the opening, who's to say that you won't play like a clown in the middle or end game as well...?
I have nobody to blame except myself for what felt like an over-due resignation by my opponent in the following game.
perrypawnpusher - amirelattar
blitz, FICS, 2010
1.e4 e5 2.Nf3 Nc6 3.Bc4 h6
The Semi-Italian Opening.
4.0-0 Nf6 5.Nc3 Bc5
The Semi-Italian Four Knights Game.
6.Bxf7+
The Semi-Italian Four Knights Jerome Gambit.
6...Kxf7 7.Nxe5+ Nxe5 8.d4
8...Bxd4 9.Qxd4 d6
The updated New Year's Database has 9 games with this, position, with White scoring 67%. This statistic is doubly misleading: first, in 6 of those games I played White and scored only 40%; and second, despite the outcome of the games, Black is clearly better in this position.
10.f4 Nc6 11.Qd3 Re8 12.Bd2 Kg8
White has two of his "Jerome pawns" watching the center and his Rooks are connected. On the other hand, Black has castled-by-hand and has an extra piece.
13.Rae1 Nb4
An odd oversight, this Knight harassing the Queen.
Previously there was: 13...Kh8 14.h3 Nb4 15.Qe2 Bd7 16.Bc1 Nfd5 17.Nxd5 Nxd5 18.Qh5 Nf6 19.Qg6 Re6 20.e5 Ng8 21.Qg3 Qe7 22.exd6 cxd6 23.b3 Rxe1 24.Rxe1 Qf7 25.Bb2 Re8 26.Rf1 Nf6 27.Qd3 d5 28.g4 Ne4 29.f5 Qe7 30.Qxd5 Ng5 31.Kg2 Bc6 White resigned, perrypawnpusher - JohnBr, blitz, FICS, 2010.
14.Qc4+ Be6 15.Qxb4
15...Bxa2
Another strange move.
16.Nxa2 c6
Suddenly, White is winning. I don't know why.
17.Nc3 a5 18.Qc4+ Kh8 19.Qd3 Qb6+ 20.Kh1 Qxb2
Black and White have reversed roles: White has the extra piece for a pawn, while Black is going to try to make something out of his "anti-Jerome pawns."
21.e5 dxe5 22.fxe5 Ng4 23.e6 Qb6
24.Be3
More to the point was 24.Qf5
24...Nxe3 25.Qxe3
Now 25.Rxe3 was the stronger recapture.
25...Qb2
In turn, Black probably did better to exchange Queens.
26.Rf7 a4
This is the theme for the rest of the game: Black's Queenside pawns vs White's Kingside attack.
27.Qg3 Rg8 28.e7 Rae8 29.Ref1 a3
30.Qf3
This is really not the best time to fiddle faddle. Instead, 30.Qd3, with an eye on d4 and the a1-h8 diagonal was the key. Black can try 30...c5 as a response (if 30...a2 then White mates with 31.Rxg7 Rxg7 32.Rf8+ Rg8 33.Qd4+ Kh7 34.Rf7+ Kg6 35.Qf6+ Kh5 36.Qf3+ Rg4 37.Rf5+ Kg6 38.Qxg4+ Kh7 39.Rf7+ Kh8 40.Qg7) but then 31.Qc4 both helps lock up the Queenside and pursue the attack on the Kingside.
30...a2 31.Nxa2 Qxa2
Black now has material equality. He hopes for more. White's inaccuracies has given him hope.
32.Rf8
This should simply lose the e-pawn, something that could be prevented by the proper 32.Qe4, when White would still have the advantage.
32...Rxe7 33.Rxg8+ Kxg8
This is Black's fatal slip, unfortunate after his struggles. After the recapture with the Queen, 33...Qxg8, White would have an uphill fight a pawn down.
34.Qf8+ Kh7 35.Qxe7
Under normal circumstances, I am sure that my opponent would resign here, but my play in this game has been unsteady enough that he is encouraged to continue on and hope for further good fortune.
35...Qxc2 36.Qxb7 Qe2 37.Qf7 c5 38.Qf5+ Kh8 39.Ra1 Qe8
40.Qxc5 Qe4 41.Rc1 Kh7 42.Qc2 Qxc2 43.Rxc2 Kg6
44.Kg1 Kf6 45.Kf2 g6 46.Kf3 h5 47.Kf4 g5+
48.Ke4 h4 49.Rc6+ Kg7 50.Kf5 Black resigned
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