Darrenshome - WildErmine
blitz, FICS, 2006
1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.d4
The Italian Gambit.
All three of Black's captures of the d-pawn can lead to a roughly equal game, but the second player should remain attentive.
4...Nxd4 5.Bxf7+
Transposing to the Jerome Gambit, i.e. 1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ Kxf7 5.d4 Nxd4.
5...Kxf7 6.Nxe5+ Ke6
Black either does not believe in what he sees, or he is careless and does not watch where he is going. In either event, it is risky to wander too far from home...
7.Qg4+ Kxe5 8.Bf4+ Kxe4 9.Nc3 checkmate
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