Friday, September 26, 2014


Not long ago, in "Complicate, complicate, complicate" I pointed out the truism
The Jerome Gambit player knows that there may be few - maybe one - chances to steer the game out of its "pre-ordained" path to "0-1" and so must be ready for opportunities as they arise.
In the following game, an opportunity comes before a dozen moves have been played, and White gets to finish off a miniature.

Disquis  - Koryakin
standard, FICS, 2012

1.e4 e5 2.Nf3 Nc6 3.Nc3 Nf6 4.Bc4 Bc5 5.Bxf7+

The Italian Four Knights Jerome Gambit, so-called because it can be reached after 1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ Kxf7 5.Nc3 Nf6.

4...Kxf7 6.Nxe5+ Nxe5 7.d4 d6 

Suggested not long ago in "Okay With the Delay".


This pawns vs pieces setup was discussed in "Overrun". While my heart is with the "Jerome pawns", I would wager on behalf of the pieces.

8...Bg4 9.Qd2 Bb4 10.fxe5 Nxe4 

In a better (many would say "winning") position, Black becomes greedy, when the simple 10...dxe5 would suffice.

11.0-0+ Ke8 12.Qf4 Nxc3


13.Qf7 checkmate

No comments: