Monday, April 6, 2015

The Long Grind

Here is another "day in the life of the Jerome Gambit" that turns into a long grind - and a win for White. The "Jerome pawns" prove strong - or at least easier to play.

ZahariSokolov - emranhamid 
FICS, 2014

1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ 

4...Kxf7 5.Nxe5+ Nxe5 6.Qh5+ Ke6 7.Qf5+ Kd6 8. f4 Nc6 

Another solution for Black to the "Ups and Downs".


For the record, 9.e5+ shouldn't work, but did in Superpippo - MattMeister, FICS, 2002 (1-0, 60) and Ghandybh - ishahir, 2009(1-0, 17).

9...Ke7 10.Qxc5+ d6 11.Qg5+ 

Or 11.Qe3 as in  perrypawnpusher - trombose, blitz, FICS, 20013, (1-0, 31).

11...Kf8 12.Qxd8+ Nxd8 13.f5 Nf6 14.d3 h6 15.Nc3 a6 16.Be3 Nc6 17.O-O-O Kf7 18.h3 Re8 19.g4 Ne5 20.g5 hxg5 21.Bxg5 Nh7 22.h4 Bd7 23.Nd5 c6 

Black has been lulled into passivity - and error.

24.Nc7 Rac8 25.Nxe8 Rxe8 26.Bf4 Kf6 27.Rdg1 Kf7 28.Bxe5 dxe5 29.Rg6 Nf6 30.Rhg1 Rg8 31.Kd2 Nh5 32.R1g5 Nf4 33.Rd6 Ke7 34.Rxd7+ 

It was not necessary to return the exchange at this time.

34...Kxd7 35.f6 g6 36.Rxe5 Rf8 37.Re7+ Kd6 38.e5+ Kd5 39.c4+ Kd4 40.Rd7+ Kxe5 41.f7 Ke6 42.Rxb7 Rxf7 43.Rb6 Rd7 44.Rxc6+ Rd6 45.Rxd6+ Kxd6 46.d4 Kc6 

White has played his advantage into a position where he is worse - but that assessment is based upon Black's ability to show that his Knight is more than equal to three pawns. (The Black Knight should attack and win the h-pawn.)

47.b3 a5 48.a3 Ne6 49.Ke3 Kd6 50.Ke4 Nf8 51.b4 axb4 52.axb4 Nd7 53.b5 Nf6+ 54.Kf4 Ke6 55.Kg5 Kf7 56.b6 Ne4+ 57.Kf4 Nd6 58.c5 Nc8 59.b7 Black resigned

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