In fact, the magazine has two short articles on the Jerome Gambit, the first being "Meet Jerome" by Jack Young in Randspringer #6 1990-1991, referred to in "Repairing a Variation (Part 3)".
The second is in the pamphlet Eroffnungspraktikum 1. e4 & 'TROSSINGER PARTIE' 2. Lc4! auf alles (Randspringer #78, 2005), in the small "Lc4:f7+ (!; !?; ?!; ?) (von Kiew bis Kentucky)", with the famous Amateur - Blackburne game, and one by the editor/publisher of the magazine, himself.
A number of years ago I included the Schlenker game in a note to a blog post (see "Jerome Gambit: Drilling Down (12)") but I thought I would bring it out for some individual attention.
Schlenker, R. - Sfrd (DWZ 1850+)
May 24, 2002
1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+
4...Kxf7 5.Nxe5+ Nxe5 6.Qh5+ Ng6 7.Qxc5
d6 8.Qe3 Nf6
There are about 330 games with this position in The Database - the vast majority of them played after this game.
9.O-O Re8 10.d3 Ng4
A common theme: Harass White's Queen!
Later, players would show a preference for 11.Qf3+. The current retreat is enough to embolden Black further, but his "attack" is brushed off.
11...Qh4 12. h3 N4e5
The rejected Knight says "Kick me!"
13. f4 Nd7
Instead, Schlenker suggests 13...Nf6, to be met by 14.c3.
The adventurous 13...Bxh3?! was successful in UNPREDICTABLE-Plafond, FICS, 2009, but should not have been: 14.fxe5+ Kg8 15.gxh3 Nxe5 16.Qg2 Rf8 17. Bg5? (17. Be3) 17...Rxf1+ 18.Qxf1?! (18.Kxf1) 18...Qg3+ 19.Qg2 Nf3+ 20.Kh1 Qe1+ 21.Qg1 Qxg1# Once again, fortune favors the bold!
14. Nc3 c6 15. f5 Nge5
Instead, 15...Ngf8!, Schlenker.
It is amazing how many opponents think that once you have played the Jerome Gambit, you have no more good moves left to play. Time to "kick" the other Knight.
16.d4 Nf6 17.dxe5 Black resigned
Schlenker points out if 17...dxe5 White has 18.Qc4+ Kf8 19.b3, and if 17...Rxe5 there is 18.Bf4. In both cases White is better.