Wednesday, June 15, 2016

What Can We Learn From the Robots?



Torneo tematico GaJero00-A  2009

                      1 2 3 4 5 6 7 8

1 Rybka 2.3.2a (2 CPU) ** 11 01 01 11 11 11 11.5/14
2 WB Nimzo 2000b       00 ** 01 11 11 ½1 11 10.0/14
3 SOS 5.1              10 10 ** 00 11 11 11 ½1 9.5/14
4 Comet B48            10 00 11 ** 10 01 11 11 9.0/14
5 Zarkov 4.70          0½ 00 01 ** 01 11 6.5/14
6 DrunkenMaster 1.2 00 00 00 10 ** 10 11 4.5/14
7 La Dame Blanche 2.0c 00 ½0 00 00 10 01 ** 01 3.5/14
8 Demon 1.0            00 00 ½0 00 00 00 10 ** 1.5/14


The crosstable above is for the Jerome Gambit thematic chess tournament presented at the Scacchi64.com website, referred to in a couple of earlier posts (see "The Macbeth Attack" and "From the Scacchi64.com Jerome Gambit Thematic").

It is not surprising that the tournament leader, Rybka, had the best score with the Jerome Gambit, with 4 wins and a draw. (It climbed to the top by beating the Jerome 7-0. I know how that goes: see "Overrated!")

The next finishers - WB Nimzo, SOS and Comet - all had 3 wins. They were followed in the standings by Zarkov and DrunkenMaster, each with 1 Jerome Gambit win.

Of note, half of the games featured the "classical" 5.Nxe5+, with White scoring 34% (versus 54% in The Database) while half had the "modern" 5.0-0, with White scoring 29% (versus 38% in The Database). 

Interestingly, Rybka played 5.0-0 in all 7 of its games with White and scored 64%, WBNimzo and Comet, the #2 and #4 finishers, all played 5.Nxe5, while 3rd place finisher SOS stuck with 5.0-0.

Perhaps the most "psychological" opening move played in a winning effort - and here I mean the kind of move that would emotionally effect an opponent, if the opponent, indeed, were succeptible to feeling emotions - came in the following game.

DrunkenMaster 1.2 - La Dame Blanche 2.0c
Torneo tematico GaJero00-A, 2009

1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ 



4...Kxf7 5.Nxe5+ Nxe5 6.Qh5+ Ke6 7.f4 d6



The "Silicon Defense", very popular with computers.

8.fxe5 dxe5 9.Qh3+ Ke7 10.Qg3 Qd4



Not the best move, but good and scary - if your opponent can be scared. I doubt that La Dame Blanche shook to its bits, but it might be a good move to try against a human!

11.Qxg7+

White blunders immediately, but surely this must be a coincidence?

Two other choices: 11.Nc3 Kf7 12.d3 Nf6 13.Rf1 Be6 14.Bd2 Rhf8 15.O-O-O Kg8 16.Nb5 Bb6?? 17.Nxd4 Bxd4 18.c3, Black resigned, MrJoker - rgiblon, Internet Chess Club, 2013; and

11.d3 (best) Kf7 12.c3 Qd8 13.d4 exd4 14.b4 Be7 15.O-O+ Ke8 16.Qxg7 Bf6 17.Qg3 Qe7 18.Bf4 a5 19.e5 Bh4 20.Qf3 axb4 21.cxd4 Qf7 22.g3 Be7 23.Rf2 h5 24.Qe4 h4 25.Nd2 Qf5 26.Qf3 Nh6 27.Nf1 Ng4 28.Ne3 Nxe3 29.Qxe3 Be6 30.Qf3 hxg3 31.hxg3 c6 32.g4 Qg6 33.Bh2 Rh4 34.Rg2 Bd5 35.Qf5 Qxf5 36.gxf5 Bxg2 37.Kxg2 Rxd4 38.Bg1 Rd2+ 39.Kf1 b3 40.f6 b2 41.Rb1 Rad8 42.Be3 Rd1+ 43.Kf2 Rxb1 44.fxe7 Rd5 White resigned, Junior 7 -Fritz 8, The Jeroen Experience, 2003.

11...Kd6

Somewhat better was 11...Ke8, 12. Nc3 Qf2+ 13. Kd1 Nf6 14. Re1 Rg8 15. Qxg8+ Nxg8 16. Ne2 Qxg2 17. d4 Bxd4 White resigned, Fritz 5.32 - Fritz 8, The Jeroen Experience 2003

12.Kd1

The text is better than White's other choice in the tournament: 12.d3 Qf2+ 13.Kd1 Nf6 14.Bg5 Bg4+ 15.Kc1 Be3+ 16.Bxe3 Qxe3+ 17.Nd2 Raf8 18.d4 Rhg8 19.dxe5+ Kc6 20.Qe7 Nxe4 21.Qb4 Nxd2 22.Qxd2 Qxd2+ 23.Kxd2 Be6 24.g3 Rf2+ 25.Ke3 Rf5 26.Rhe1 Rxe5+ 27.Kf2 Rf5+ 28.Kg1 Bd5 29.c4 Bf3 30.Re6+ Kd7 31.Rae1 h5 32.Re7+ Kc8 33.R1e5 Rff8 34.Rc5 c6 35.Ra5 Kb8 36.Ra3 Rg5 37.Rae3 Bg4 38.b4 Bc8 39.c5 Rd5 40.R7e5 Bh3 41.Re8+ Rxe8 42.Rxe8+ Kc7 43.Kf2 Rd2+ 44.Re2 Rxe2+ 45.Kxe2 Bg4+ 46.Ke3 b6 47.Kd4 a5 48.a3 a4 49.Kc3 b5 50.Kd3 Kd7 51.Ke3 Ke7 52.Kd3 Kf6 53.Ke4 Bf5+ 54.Kf4 Bh3 55.Ke4 Ke6 56.Kd4 Bf5 57.h3 Bxh3 58.Ke4 White resigned, Zarkov 4.70 - La Dame Blanche 2.0c, Torneo tematico GaJero00-A, 2009

12...Qxe4 13.h3 Qg6



14.Qxh8

This leads to checkmate in 11 moves. (These are computer chess players we are talking about.) 

14...Qh5+ 15.Ke1 Qh4+ 16.Ke2 Bxh3 17.Rxh3 Qf2+ 18.Kd3 Qf1+ 19.Ke4 Qxg2+ 20.Rf3 White resigned



There follows 20...Qg4+ 21.Rf4 Qxf4+ 22.Kd3 Qf3+ 23.Kc4 Qe4+ 24.Kc3 Qd4+ 25.Kb3 Kb4 checkmate


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