Wall, Bill - Shookspear, William
1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+
4...Kxf7 5.Nxe5+ Nxe5 6.d4 Bb4+
I like to imagine that Black is feeling clever here, knowing that he has to give back either the Knight or the Bishop, and deciding to have the Bishop capture on c3, taking a pawn, before saving the Knight. There are 255 game examples in The Database.
Black reverts to option number two: focus on development and let White mess up his pawn structure by capturing a piece. The move ...Nf6 would be better played while leaving the Bishop on c5, however.
According to plan, but it is not going to be successful.
I was surprised to find a related game in The Database, with 9...Ng8, and the outcome - a win for Black - was a bit of a shock, but play could be improved for both sides: 10.Qd5+ Ke8 11.O-O Ne7 12.Qc4 c6 13.Bg5 d5 14.exd5 cxd5 15.Nxd5? (15.Qb5+) Be6? (15...Qxd5) 16.Nxe7 (16.Nc7+) Bxc4 White resigned, Idealist - HarryPaul, FICS, 2002.
10.O-O Rf8 11.Qh5+ Kg8
Feeling good. White has helped Black castle-by-hand.
12.Bg5 g6 13.Qh4 Black resigned
Oh, dear. Black can try 13...Nf6 14.Bxf6 Rxf6 (if 14...Qe8 then 15.Nd5) 15.exf6 but that would leave him down a Rook and a pawn.