Saturday, November 30, 2013

"Why Did He Play That Move?" Redux


Shades of "Why did he play that move?": my opponent would have been well-served by asking himself that, after my 12th move. As a result, what could have been an interesting tangle got short-circuited.

perrypawnpusher - Makeyourmove,
blitz, FICS, 2013

1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ 



4...Kxf7 5.Nxe5+ Nxe5 6.Qh5+ Ng6 7.Qd5+ Ke8 8.Qxc5 d6 9.Qe3 Nf6 

This is a standard position in the 6...Ng6 Jerome Gambit - this is the 45th time for me. 

Black continues to develop and prepare for castling-by-hand - impressive, for a player who, at least according to The Database, has not played or faced a Jerome Gambit (at least on FICS).

10.0-0 Kf7 11.f4 Re8 12.f5


This position appeared as early as Vazquez,A - Carrington,W, Mexico, 2nd match (1), 1876 (1-0, 34).

This is my 10th game with it on the board, having won 6 and lost 3 to date. Twice my opponents made it easy for me - and now, today.

Why does White allow Black to take his e-pawn? 

12...Rxe4 13.fxg6+ 

Zwischenzug.  Intermediate move.


13...hxg6

After equally incautious 13...Kxg6 White has 14.Rxf6+ Qxf6 15.Qxe4+ as in perrypawnpusher - mconst, blitz, FICS, 2011 (0-1, 18).

Black's best is 13...Kg8 and after 14.gxh7+ then 14...Kh8 (14...Kxh7 allows 15.Qd3) when White has an edge; he should focus on development, as Houdini suggested after the game, 15.Qf2 Rg4 16.d3 b6 17.Nd2 Bb7 18.Nf3

14.Qxe4 Black resigned 




perrypawnpusher - bnxr, blitz, FICS, 2011 (1-0, 29) continued another 15 moves, with the same result.

Thursday, November 28, 2013

Dealing With the Unusual in the Unusual


Here is another game from Jerome Gambit Gemeinde member fehim at FICS, showing his opponent the proper way to deal with an unusual response - to an, admittedly, unusual opening.

fehim - pnicolas
blitz, FICS. 2013

1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ 




4...Kxf7 5.Nxe5+ Nxe5 6.Qh5+ Ke6 7.f4 Bd6


White is no doubt used to being the one to introduce "unusual" into his games. Yet, here Black's play is inventive (not to be mistaken with "strong") and it becomes clear it is time to provide corrective action. Black, wandering away from the "main lines" of the Jerome Gambit can only find disaster...

8. Qf5+ 

A bit better than his later 8.fxe5 Bxe5 9.O-O (After 9.Qf5+ White is better) 9...Nf6 (Instead, 9... g6 is equal) 10.Qf5+ Kd6 11.c3 c5 12.Na3 g6? 13.Nc4+ Kc6 14.Nxe5+ Kc7 15.Qxf6 d6 16.Qg7+ Kb8 17.Nf7 Rg8 18.Nxd8 Rxg7 19.Rf8 Kc7 20.Ne6+ Bxe6 21.Rxa8 Black resigned, fehim - raviven, FICS, 2013

8...Ke7 9.fxe5 Bc5 

Quick disaster also followed with 9...Nh6 10.exd6+ Kxd6 11.Qd5+ Ke7 12.O-O c6 13.Qe5 checkmateWall,B - xChristopher, FICS, 2010

10.d4 

Taking advantage of the hapless, misplaced Bishop.

10...Bb6 

10...Bb4+ 11.c3 Ba5 did not help, for similar reasons, in MariaTavares - Motyl, FICS, 2005, (1-0, 13).

11.Bg5+ Black resigned


Black will have to give back a piece - for starters - with 11...Nf6, and will not escape further losses and an eventual checkmate.

Tuesday, November 26, 2013

Chess.com Italian Game Tournament Finish


As expected, JoseSoza of Chile won the recently completed Italian Game Tournament at Chess.com with a record of 17 wins, one loss, and 7 draws. Congratulations on such an achievement!

Second place was taken by vz721 of Russia, with a record of 15 wins, 4 losses and 1 draw. Fighting play, and the second highest number of wins!

Third place was taken by perrypawnpusher of the U.S.A. (that's me), with a record of 13 wins, 6 losses, and 5 draws.

The tournament was a 4-round affair, starting with 20 players in 5 groups, with the top players advancing each round. While the first round had 5 groups of four, the second round had 3 groups of 3 and one of four, and the third round had 1 group of three and 1 group of four. This allowed for different numbers of games played for different finalists.

I tallied 5 - 3 with the Jerome Gambit - two losses to JoseSoza, one to vz721.




(A Random Note: May, 2011, was the month, so far, with the most page views for this blog, since it started in June, 2008 . However, this month, November 2013, is racing toward the top and likely will overtake it! My "Welcome!" and "Thank You! to everyone stopping by. - Rick) 


Sunday, November 24, 2013

It's Not Over Until It's Over (And Maybe Not Even Then)


The following game (and its notes) tests the assertion that It's not a blunder if it isn't refuted - the theme song of those who play the Jerome Gambit, after all.

fehim  - BlkSabb

blitz, FICS, 2013

1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+




4...Kxf7 5.Nxe5+ Nxe5 6.Qh5+ g6 7.Qxe5 d6 




The Blackburne Defense to the Jerome Gambit, based on the famous game, Amateur - Blackburne, London, 1885.

8.Qxh8 Qh4 9.0-0 Nf6 10.d3




Fehim, who has been playing the Jerome Gambit on FICS since at least 2005, had only encountered the Blackburne Defense once before, and that game was something he probably wanted to improve upon, as it is a story all itself.


fehim - zsifkovitspeter, blitz, FICS, 2007, continued 10.d4 Bxd4 (the "only" move for Black was 10...Bh3 11.gxh3 Rxh8 12.dxc5 Nxe4 13.cxd6 cxd6 when he would be better) 11.Be3 (Leads to a big Black advantage, while 11.Qd8 Bb6 12.Nd2 Bh3 13.Nf3 Rxd8 14. Nxh4 Bd7 would let White hold on) 11...Bd7 (Continuing the friendly "give aways," when, instead, 11...Ng4 would be crushing.) 12.g3 (Instead, grabbing the Rook with 12.Qxa8 gives White the clear advantage.) 12...Qh3 13.Qxa8 Ng4 14.Rd1 Qxh2+ 15.Kf1 Nxe3+ 16.Ke2 Bb5+ 17.Kf3 Qh5+ 18.Kf4 Qg4 White was checkmated.


After the Blackburne game, the Jerome Gambit was largely seen as busted by the Rook sacrifice - although commentary at the time, suggesting 10.Qd8, actually gave White the advantage.


10...Ng4


Previously I noted
The problem with this move is that White has 32 possible responses: 31 lead to an advantage (most of them mate) for Black. However, one leads to a win for White. 
As seen before, 10...Bh3 wins, RevvedUp-Hiarcs 8, blitz 2 12, 2006 (0-1, 12).

10...Ke6 led to a sustained battle in Knightpusher - MiloBot, FICS, 2011 (1-0, 47).


11.Bf4


White tried another defense with 11.h3 - 11...Bf5 (Black would consolidate, instead, with 11...Ne5 12.Nd2 Bxh3 13.Qxe5 dxe5) 12.Qxa8 (Instead, White is saved by the electric 12.Bg5!? Qxf2+ - what else? - 13.Rxf2 Bxf2+ 14.Kf1 Rxh8 15.hxg4 Bd4 16.c3 Bxe4 17.dxe4 Bf6) 12...Bxf2+ 13.Rxf2 Qxf2+ 14.Kh1 Qf1 checkmate, Kriton - Schoenwettermatt, FICS, 2013.


11...Nxf2


Black could have gone for the cheapo, 11...Bxf2+, since 12.Rxf2? (12.Kh1 is sufficient - if White can find, after 12...Bf5 13.Qxa8 Nxh2 the return 14.Qd8!? when he gets sufficient material for his Queen: 14...Qxd8 15.Bxh2 Bd4 16.c3 Be5 17.Nd2 Bxh2 18.Kxh2 Qg5 19.Rad1 Ke7 20.exf5 gxf5) Qxf2+ 13.Kh1 Qf1 is checkmate.


12.Bg3 Black resigned




The play was not over, however, for the earlier game, stampyshortlegs - blackburne, JG Tourney5, ChessWorld, 2010, continued further 12...Qh6 13.Bxf2 Bf5 14.Bxc5 Rxh8 15.Bd4 Re8 16.exf5 gxf5 17.Rxf5+ Ke6 18.Rf6+ Qxf6 19.Bxf6 Kxf6 20.Nc3 c6 21.Ne4+ Ke5 22.Re1 Kd4 23.Kf2 d5 24.Nd6 Rb8 25.Re7 Kc5 26.Nxb7+ Kb6 27.Rxh7 Rxb7 28.Rxb7+ Kxb7 29.h4 when Black resigned.


Friday, November 22, 2013

Learning About Tactics (Again and Again)

I sometimes learn while I am playing the Jerome Gambit, but I usually learn a lot afterward, when I review the game.

My latest set-to shows why strong tactical players might enjoy the opportunities that the Jerome can provide - choosing moves that I don't even dream of, until I am tutored in tactics by Houdini. 


perrypawnpusher - tcs
blitz, FICS, 2013

1.e4 e5 2.Nf3 Nc6 3.Bc4 h6 


The Semi-Italian Opening.


4.0-0 Nf6 5.Nc3 Bc5 6.Bxf7+ 




The Semi-Italian Four Knights Jerome Gambit.


6...Kxf7 7.Nxe5+ Nxe5 8.d4 




According to The Database, I've had this position 53 times, scoring 80%. Should be familiar.


8...Be7


But this is new.


9.dxe5 Nh7 10.Qf3+ Kg8 11.Be3 Ng5 




The Knight returns to battle. After the game, Houdini suggested the more modest castling-by-hand: 11...Nf8 12.Qe2 Ng6 13.f4 Kh7 14.Rad1. 


12.Qe2 Kh7 13.f4 Ne6 14.f5 Ng5 




15.Rad1 


Putting pressure on the d-file (where the Black Queen is) and discouraging a d-pawn move, which would free Black's Bishop and Rook. 


After the game, Houdini recommended 15.f6 gxf6 16.Nd5!? with the initiative and an attack based on the White Rook's access to the f-file, White's Queen's infiltration along the d1-h5 diagonal, and the kick h2-h4. If you found 16.Nd5, good for you!


15...Rf8 16.Bd4 


Here, again, Houdini preferred 16.Qg4 Qe8 17.h4 Ne6 18.Nd5!? as a way to start a promising attack. I've got no argument with that, now that I see it.


16...Qe8 17.f6 gxf6 18.exf6 Bb4 19.Nd5 




Better late than never, I guess.


White's attack is beginning to look menacing, not only because of the advancing "Jerome pawns", but because of the first player's development, contrasted with Black's two Queenside pieces "still in the garage."


Now it's time for Black to cut his losses with 19...Qxe4 20.Qxe4+ Nxe4 21.Nxb4 remaining only a pawn down, albeit with the worse position.


19...Ba5 



20.e5

This is a good move, after which White has a decent edge.


However...


After the clearance sacrifice, 20.f7! Houdini argued (with a little help from me after the game) that White had an attack leading to mate:


a) 20...Rxf7 Qd8 21.Nf6+ Kg7 22.Nh5+ Kh7 (22...Kg6 23.Nf4+ Kxf7 24.Qh5+ Ke7 25.Ng6+ Ke6 26.Qg4+ Kd6 27.Bf2+ Kc6 28.Ne5+ Kb5 29.Qe2+ Ka4 30.b3+ Ka3 31.Nc4+ Kb4 32.a3+ Kb5 33.Ne5#) 23.Qd3 Nh3+ 24.Kh1 Qg5 25.Nf6+ Kg6 26.e5+ Kxf7 27.e6+ Ke7 28.Qh7+ Kd6 29.exd7 Rd8 30.Be3+ Bd2 31.Qd3+ Ke6 32.Qc4+ Ke7 33.Qe4+ Kd6 34.Rxd2+ Qd5 35.Rxd5+ Kc6 36.Qc4#


b) 20...Qxf7 21.Rxf7+ Rxf7 (21...Qxf7 22.Rf1 Qe6 [22...Bb6 23.Rxf7+ Nxf7 24.Nxb6 Ne5 25.Nxa8 d6 26.Bxe5 dxe5 27.Qc4 Kg7 28.Qxc7+ Kf6 29.Qxc8 h5 30.Nc7 b6 31.Qf8+ Kg5 32.Ne6+ Kg4 33.Qf3+ Kh4 34.Qg3#; 22...d6 23.Rxf7+ Nxf7 24.Qf3 Ne5 25.Bxe5 Bb6+ 26.Kh1 Be6 27.Qf6 dxe5 28.Qe7+ Kg6 29.Qxe6+ Kg7 30.Qf6+ Kh7 31.Qf7+ Kh8 32.Ne7 Re8 33.Ng6#; 22...Bc3 23.Rxf7+ Nxf7 24.Bxc3 d6 25.Qh5 Be6 26.Nxc7 Ne5 27.Nxe6 Rg8 28.Qf5+ Kh8 29.Qf6+ Kh7 30.Qe7+ Kh8 31.Qxd6 Rg6 32.Bxe5+ Kh7 33.Nf8+ Kg8 34.Qxg6+ Kxf8 35.Bd6#] 23.Nf6+ Kg7 24.Nxd7+ Kg8 25.Rf8+ Kh7 26.Rh8+ Kg6 27.Nf8+ Kf7 28.Nxe6 Bxe6 29.Qf1+ Ke7 30.Bc5+ Kd7 31.Qb5+ c6 32.Qxb7+ Bc7 33.Rxa8 Nf3+ 34.gxf3 Bxa2 35.Qc8#22.Qh5 d6 23.Rf1 Rxf1+ 24.Kxf1 Be6 25.Nf6+ Kg7 26.Ng4+ Kf8 27.Qxh6+ Ke8 28.Nf6+ Kf7 29.Qh5+ Ke7 30.Qxg5 Rf8 31.Kg1 Bb6 32.Nd5+ Kd7 33.Qe7+ Kc6 34.Bxb6 Bxd5 35.Qxc7+ Kb5 36.Bxa7 Rc8 37.Qxc8 Bc6 38.Qc7 Be8 39.Qxd6 Ka5 40.Qc5+ Bb5 41.c4 b6 42.Qxb5#


That kind of analysis is completely insane, of course, but a strong tactical player would have jumped on 20.f7! on principal, trusting his skill to bring things to the proper conclusion.


How many readers saw 20.f7! ?


20...Bb6 


Overlooking something.


21.Bxb6 cxb6 22.Nc7 Black resigned




White's Knight will win the Rook, and then, because of Black's doubled b-pawns and White's pressure on the d-file, there will be time for it to escape!

Wednesday, November 20, 2013

Why Did He Play That Move?



Once your opponent has played a move, it is always a good idea to ask yourself "Why did he play that?" Often the reason is obvious; sometimes, not.

HauntedKnight - amedved,

blitz, FICS, 2013

1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ 




4...Kxf7 5.Nxe5+ Nxe5 6.d4 Bxd4 7.Qxd4 Qf6



Why did he play that move?


Clue Number 1: 


White played 8.Qd1 in both Jerome,A - Norton,D, unfinished correspondence game, 1876 and Jerome,A - Jaeger,D, correspondence, 1879 (1-0, 35).


Clue Number 2: 


HauntedKnight, himself, played 8.Qd5+ twice in 2011, once in 2012, and four times in 2013.


8.Nc3 


The Database has only two examples of this move, and in both games Black responded with 8...Ne7.


Amedved has an improvement.


8...Nf3+


Oh. 


White resigned. His Queen is lost.




Monday, November 18, 2013

Black: Winning the "Wrong" Way



After the previous game, I was pleased to come across the following Italian Four Knights Jerome Gambit. 

JMonson has played the Jerome Gambit at FICS for at least 5 years (scoring 58%). Here he runs afoul of a relatively rare counter-attacking idea. The whole line deserves further exploration.


JMonson - fischerJrSON

standard, FICS, 2013

1.e4 e5 2.Nf3 Nc6 3.Bc4 Nf6 4.Nc3 Bc5 5.Bxf7+ 




The Italian Four Knights Jerome Gambit.


5...Kxf7 6.Nxe5+ Nxe5 7.d4 Nfg4




A plucky move by Black - Let White choose which piece he wants to capture, I want to attack!


The Database has only 3 earlier examples: two wins for White and one draw, a misleading result.


8.dxc5


Here, Black lost on time in Apterygidae - Danialian, standard, FICS, 2011. There is not much to learn from that.


Houdini prefers 8.f3 for White, leaving Black with an edge after 8...Bxd4 9.Qxd4 Qh4+ 10.Kd2 Qf6 11.Ke2 d6 12.Nd5 c5 13.Nxf6 cxd4 14.Nxg4 Bxg4 15.fxg4 Rac8. Jerome Gambiteers might want to remember 8.f3.


8...Qh4 


Instead, 8...c6 was played in the up-and-down MyGameUMove - SoftBrutal, FICS, 2013: 9.O-O Re8 10.Nd5 b6 11.b4 bxc5 12.bxc5 Nf6 13.Nxf6 Qxf6 14.Qh5+ g6 15.Qxh7+ Ke6 16.Qh3+ Ke7 17.Qg3 Ba6 18.Bg5 Bxf1 19.Bxf6+ Kxf6 20.Kxf1 a5 21.f4 Nc4 22.Qg5+ Kg7 23.f5 Kf8 24.Qxg6 Rxe4 25.Qh6+ Kf7 26.Qg6+ Ke7 27.Qg7+ Kd8 28.Qg8+ Re8 29.Qg5+ Kc7 30.f6 Re5 31.Qg3 Nd2+ 32.Kg1 d6 33.Rd1 Rae8 34.cxd6+ Kxd6 35.Rxd2+ Kc7 36.Re2 Kd6 37.Rxe5 Rxe5 38.f7 Ke7 39.Qxe5+ Kxf7 40.Qd6 c5 41.Qc6 c4 42.Qc5 a4 43.Qxc4+ Kf6 44.Qxa4 Kf5 45.c4 Ke4 46.c5+ Kd3 47.c6 Ke3 48.c7 Ke2  when White ran out of time and Black had no material to mate, giving a draw. Many improvements are possible for both sides.


9.Be3


This just loses a piece.


Instead 9.Qd5+ Ke7 10.g3 (10.Qd4 Kf7 11.Bf4 is about equal) 10...c6 (10...Qf6 11.f4 Nf3+ 12.Kf1 Qd4 13.Qxd4 Nxd4 14.Nd5+ Kf7 Black would have an edge) 11.Qd6+ Kd8 12.gxh4 Nf3+ 13.Ke2 Re8 14.Kxf3 h5 15.Bg5+ Re7 16.Bxe7+ (16.Qxe7+ Kc7 17.Qd6#) 16...Ke8 17.e5 b6 18.Ne4 Ba6 19.Rad1 Rd8 Black resigned, in stretto - shutrick, FICS, 2007.


9...Nxe3 White resigned