Hi Rick,
Have you tried matching two equally-strong computer programs? It might be interesting to see what percentage White got. I'd guess about 40%.
Pete
Hi Pete,
I'll ask Rybka to play a similar match against itself. I suspect it will run something like 0-20.
But, then again, what do I know?? You see, I can't seem to get the hang of these things...
Rick
I set up a 20-game Jerome Gambit match, starting from the position after 4.Bxf7+. Each computer had 5 minutes per game. I gave Dynamic the White pieces first.
The match finished 0 - 20.
I then switched engines, giving Human the White pieces.
That match finished 0 - 20.
That's zero wins for the Jerome Gambit, against forty losses!
I've really got to stop running these experiments...
(I won't post the games, but they will be available in the 4th PGN file of games presented or referred to on this blog, when it becomes available.)
2 comments:
Rick,
OK, so you were right. I suppose everybody has to be once in a while!
The result is still very interesting though. I think you'll agree that even if you haven't finished your analysis, the percentage between human players is very different.
For instance, in the three Jerome Gambit tournaments I have organised on Chessworld so far, I think the percentage for White was around 40%? Correct me if I'm wrong. My own percentage with White was well above 50%, and most players were roughly the same strength.
In rated OTB games I've won 4 and drawn 1 out of 5 over the last few years.
I think it shows that the 'shock and awe' factor is important between humans. Computers are too stupid to be intimidated!
Pete
Pete,
Oh, those "experiments"... I knew they were going to get me into trouble.
As a practical weapon against the proper human opponent, I think the Jerome Gambit can be successful.
In fact, I know that it can be successful - as you mention, some players (such as yourself) have had impressive results with it, over-the-board and in the Chessworld thematic tournaments.
Indeed, as you say, "computers are too stupid to be intimidated" - although I still hope that one day I can figure out how to get them to emulate that "shock and awe" phenomenon.
But for now - no more experiments.
Rick
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