hennybogan1954 - jesse220
www.gameknot.com 2006
1.e4 e5 2.Bc4 Bc5 3.Bxf7+
For more on this line see "'Tis A Puzzlement...", "The Abrahams Jerome Gambit (Part I)" and "(Part II)".
3...Kxf7 4.Qh5+ Kf8 5.Qxe5 d6
6.Qf4+ Nf6 7.Nf3 Ke7
8.d4
Surprisingly, White can already break with advantage: 8.e5 Nd5 9.Qe4 dxe5 10.d4.
8...Bb6 9.Nc3
Although not as strong now, 9.e5 was the move to keep the pressure on and keep the game in balance.
9...c6 10.0-0 Bg4
As can often be said in the Jerome Gambit: a good move, if it worked...
Given 5 minutes to "blundercheck" the position, Rybka 3 gives this prosaic end to the game: 10...h6 11.e5 dxe5 12.dxe5 Nd5 13.Qg3 Kf8 14.Rd1 Qe8 15.Ne4 Qe6 16.Nd6 Kg8 17.Nxc8 Qxc8 18.Nh4 Qe6 19.Ng6 Rh7 20.c4 Nb4 21.Rd6 Qxc4 22.Ne7+ Kf8 23.Ng6+ Kg8 24.Ne7+ Kf8 25.Ng6+ Kg8 draw.
11.e5 dxe5 12.dxe5 Bxf3
Not wanting to leave the Bishop hanging after the Knight on f6 disappears, but, if so, this was better accomplished by 12...Nbd7 13.exf6+ Nxf6, when White is winning any way due to Black's unsafe King.
13.Qxf3
Taking the Knight first with 13.exf6+ was a bit stronger. Now Black and his game fall apart.
13...Nd5 14.Bg5+ Nf6 15.exf6+ Ke8 Black resigns
No comments:
Post a Comment