Sometimes, though, it seems that this broader knowledge of the Jerome Gambit (and its relatives) has a chance to come back and haunt me (see, for example, "Where are all of these Jeromes coming from?").
Today, for example, I was minding my own business, looking for a 3 0 blitz game on FICS – admittedly, way too fast a time control for an addled mind like my own – when suddenly familiarity struck!
leobrazer - perrypawnpusher
blitz 3 0, FICS, 2009
1.e4 e5 2.Nf3 Nc6 3.Bc4 Nf6
The good old Two Knights Defense.
4.Bxf7+
Ha! says my opponent (in my imagination, anyhow).
Oh, bother! say I (to myself). In a three-minute game, of all things...
4...Kxf7 5.0-0 Bc5
Transposing to a "modern" Jerome Gambit: 1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ Kxf7 5.0-0 Nf6.
6.Nc3 Rf8 7.Ng5+
Trickier and stronger was the thematic 7.Nxe5+, when 7...Nxe5 8.d4 Bd6 9.f4 Nc6 10.e5 Kg8 11.exd6 cxd6 12.Be3 is okay for Black, although I would have probably chosen 7...Kg8 instead.
7...Kg8 8.d3 d5 9.exd5 Nxd5 10.Nxd5 Qxd5
Move quickly, avoid a blunder, I have an extra piece...
11.Bd2 Bf5 12.c4 Qd7 13.Bc3 Qxd3 14.Qxd3 Bxd3
Faster, faster, a piece up in the endgame still wins...
15.Rfe1 Bxc4
Too fast: missing 15...Bxf2+
16.b3 Bf7
Ditto.
17.Nf3 Rae8 18.Nxe5 Nxe5 19.Bxe5 Bd6
Better 19...Bxb3. The clock is ticking down, but I have more time than my opponent, who now slips...
20.Re4 Rxe5 21.Rxe5 Bxe5
Home free: just have to play Beat The Clock...
22.Re1 Re8 23.g3 Bd4 24.Rxe8+ Bxe8 25.Kg2 Bg6 26.Kf3 Bb1
We were banging out moves here.
27.Ke2 Bxa2 28.Kd3 Bf6 29.b4 Kf7 30.f4 Ke6 31.Ke4 Be7 32.f5+ Kf6 33.g4 Bxb4 34.h3 a5
There's enough time left for this to decide the game.
35.Kd4 a4 36.h4 h6 37.g5+ hxg5 38.hxg5+ Kxf5 39.Ke3 a3 40.Ke2 Bb3 41.Ke3 a2 42.g6 a1Q 43.Kf3 Qf1+ 44.Ke3 Bc5+ 45.Kd2 Qf3 46.Kc1 Qf2 47.Kb1 Qc2+ 48.Ka1 Qa2 checkmate
Whew!
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