
The task of defeating the Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+) can be turned into a simple rule: exchange down to the endgame and make your extra piece count*. Of course, the asterisk (*) is there to remind defenders that they shouldn't let anything bad happen to their King while they are following the rule...
blackburne - Crusader Rabbit
JGTourney4 ChessWorld, 2009
1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+


7.Qf5+ Kd6 8.0-0 Ne7 TN
Many excursions away from "book" are not improvements; but this move is just fine. Hats off to Crusader Rabbit.
Many excursions away from "book" are not improvements; but this move is just fine. Hats off to Crusader Rabbit.


11.d4 Bxd4 12.Rd1 Kc5

Looks can be deceiving: the next time this position appears, White should look at the shot 13.Rxd4, as after 13...Kc6 (13...Kxd4? 14.Qe3+ Kc4 15.Qb3+ Kc5 16.Be3+ Kc6 17.Qd5 checkmate) 14.f4 the game is even.
Gotta love that Jerome Gambit!
13.c3 Bxf2+ 14.Qxf2+ Kc6

15.Qd4 b5
Either too casual or too panicky. The routine 15...Qc5 was what the position (and the King) needed. Now things get dangerous for Black.

16.Qd5+ Kb6 17.Be3+

Another reflection of the psychological stress of defending (against the Jerome Gambit, of all things): Black's inconsistency is his undoing. He should have continued with 17...c5, when White's followup will produce a complicated game that still favors the second player: 18.b4 d6 19.Qxa8 Bb7 20.Rxd6+ Kc7 21.Qxa7 Qxd6.
White is now winning.
18.a4 c5

19.axb5+ Kxb5 20.Qxa8 Nc6 21.Na3+

21...Kb6 22.Nc4+ Kc7 23.Rxa7+ Nxa7 24.Qxa7+ Kd8


27...Kf8 28.Nxc8
28.Qa8 leads to mate; but the text wins easily as well.
28...Qe6

29.Rd8+ Qe8 30.Rxe8+ Kxe8 31.Nd6+ Kf8 32.Qf7 checkmate


2 comments:
That one was a real battle. Interesting feature that the Black King gets back to his starting square after moving 12 times in the 26 moves! Is this a record? :)
Good question!
I'll dig around my database and see if I can find an answer... It'll be posted on Friday, October 2.
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