The current ChessWorld Jerome Gambit Thematic Tournament features three Blackburne Defenses, and, fittingly, the player "blackburne" is involved in all of them.
1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ Kxf7 5.Nxe5+ Nxe5 6.Qh5+ g6 7.Qxe5 d6
This is Black's offer of a Rook. Although in theory White can take the Rook and live – there is a complicated draw that Black can put together, found by Chandler and Dimitrov – over-the-board the capture can be filled with dangers for the unwary.
We've already seen the game Luke Warm - blackburne, Jerome Gambit Thematic Tournament, ChessWorld, 2010, where one mis-step by White was all it took to give Black the win (0-1, 10).
On the other hand, stampyshortlegs - blackburne, Jerome Gambit Thematic Tournament, ChessWorld, 2010 (1-0, 29), showed that Black needs to be precise in bringing home his win after the Rook sacrifice: about his 10th move I commented
The problem with this move is that White has 32 possible responses: 31 lead to an advantage (most of them mate) for Black. However, 1 leads to a win for White.
The third Blackburne Defense game features blackburne with the White pieces: blackburne - CheckmateKingTwo, Jerome Gambit Thematic Tournament, ChessWorld, 2010. It is not yet completed, but it can be noted that in the opening blackburne refused the Rook, playing 8.Qf4+ instead. After 8...Qf6 9.Qg3 Nh6 (an oversight) 10.d3 Bxd4 11.c3 Bb6 12.Bxh6 Re8
White was better, but the game continued (and continues) in a very complicated fashion.
Thus, while the theoretical chances favor White in the Blackburne Defense, the practical chances favor Black.
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