When you have an opponent named "blunder", as Bill Wall does in the following Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+) game, you can always hope that there might be some errors across the board that will help you out.
billwall - blunder2
Chess.com, 2011
1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+
4...Kxf7 5.Nxe5+ Nxe5 6.Qh5+ Ng6
7.Qd5+ Ke8 8.Qxc5 d6 9.Qe3 Nf6
10.d4
Following in the footsteps of Charlick - Mann, correspondence, 1881 (1-0, 72).
10...b6 11.0-0 Bb7 12.f3 Kf7
13.Qb3+ Ke7 14.Qa3 Re8 15.e5 Nd7 16.Bg5+ Nf6 17.exf6+ gxf6
White has recovered his sacrificed piece and is a pawn to the good.
18.Re1+ Kf7 19.Qb3+ d5 20.Be3 Qd6 21.Nc3 Re7
22.Ne4 Qe6 23.Nc5 bxc5 24.Qxb7 Rae8 25.dxc5 c6 26.Qb4 Qf5
White is ahead a couple of pawns. If the players move to the endgame, the win is there, providing that the clock does not intervene. (Of course, familiarity with the Jerome Gambit often grants a time advantage.)
27.Qd2 Ne5 28.Bd4 Nc4 29.Rxe7+ Rxe7 30.Qd3 Qxd3 31.cxd3 Ne5 32.Bxe5 fxe5
33.Kf2 Rb7 34.b3 Rb5 35.Rc1 Ra5 36.a4 Ke6
37.Ke3 d4+ 38.Ke4 h6 39.f4 exf4 40.Kxf4 Kd5
41.b4 Rxa4 42.Re1 Rxb4 43.Re5 checkmate
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