One theory of chess play is that each person has a set of imaginary "blunder bombs" inside of himself or herself that explode rarely if the player is very strong, but explode frequently, if the player is not so strong. Under this model, a stronger player can expect to win if he or she plays simple, safe moves, waiting for the weaker player's "blunder bomb" to go off first. Of course, if the stronger player introduces an unusual and tricky opening such as the Jerome Gambit, the opponent's bomb might go off even sooner...
DeDrijver (1401) - billwall (2488)
Play The Jerome Gambit Quad
Chess.com, 2012
1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+
4...Kxf7 5.h4
Preparing for a Knight's excursion to g5. See "The Return of Jerome Gambit for Dummies (Part 2)".
5...Bb6 6.c3 d5 7.Ng5+
7...Ke7 8.Qf3 Nf6 9.exd5 Bg4
10.Qd3 e4 11.Nxe4 Ne5 12.Nxf6
Boom.
12...Nxd3+ White resigned
White has not only lost his Queen, he also faces checkmate in 8.
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