1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ ...and related lines
(risky/nonrisky lines, tactics & psychology for fast, exciting play)
Sunday, June 9, 2013
Mysterious Ending
In the following key game, between the tournament's second place finisher and the champion, Black's slip allowed White to equalize in a 5.c3 Jerome Gambit - only to see the favor returned at the end.
CheckmateKingTwo - Daves111
ChessWorld, Jerome Gambit Thematic Tournament, 2010
1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+
4...Kxf7 5.c3 d5 6.d4
This is a more energetic reply to 5...d5.
6...exd4 7.cxd4 Bb4+ 8.Nc3 dxe4
Black stays active, not bothered by his King's supposedly exposed position.
9.Ng5+ Kf8 10.Be3 Bf5 11.d5
A bit better might be 11.0-0.
11...Bxc3+ 12.bxc3
Black is doing very well, but for some reason he now decides to return a piece, pretty much leveling the game.
12...Nf6 13.dxc6 bxc6 14.f3 Qxd1+ 15.Rxd1 exf3
In this tricky position, if White now castles (pinning the Black f-pawn), he keeps things in balance.
16.Nxf3 Re8
This is the problem with White's 16th move.
17.Kd2 Ne4+ 18.Kc1 Nxc3 19.Bc5+ Kf7 Black won on time, in a somewhat better position (if he can make something out of his two isolated, passed c-pawns).
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