1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ ...and related lines
(risky/nonrisky lines, tactics & psychology for fast, exciting play)
Sunday, February 2, 2014
It Is Easier To Attack Than To Defend
Jerome Gambit Gemeinde member Philidor 1792 has sent another batch of Jerome and Jerome-ish games played at the 3-minute time limit, showing that an attacking spirit is a very dangerous thing!
Philidor 1792 - guest2187
3 0 blitz, www.bereg.ru, 2013
1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+
4...Kxf7 5.Nxe5+ Nxe5 6.Qh5+ Ke6 7.d4
This is a rare line (there are only 6 other game examples in the 30,000+ game The Database) whose idea is clear - more open lines at the cost of an additional pawn.
7...Bxd4 8.Qf5+ Kd6 9.Bg5 Nf6 10.Na3 Rf8 11.Nb5+
Another aggressive idea is 11.0-0-0. White is not going to win this game in a long, drawn-out ending - he is looking for checkmate.
11...Kc6
This is what he was waiting for. Instead, 11...Kc5 12.Nxd4 d6 and Black still has the advantage.
12.Nxd4+ Kc5 13.Qxe5+ Kc4
The only way to prevent mate was 13...d5, but Black would still be lost.
14.b3+ Kc3 15.Nc6+ Kxc2 16.Rc1+ Kd3 17.Qd4 checkmate
[January 2014 was the fourth-highest most-viewed month in this blog's existence, behind only December 2013, November 2013 and May 2011. Many thanks to Readers everywhere - Rick]
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