1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ ...and related lines
(risky/nonrisky lines, tactics & psychology for fast, exciting play)
Tuesday, March 4, 2014
More Jerome-Inspired Games (Part 3)
Once again, chessfriend Philidor 1792 shows the "hidden" trap in many Jerome Gambit games - Black may be able to solve all of the problems thrown at him, but if he is incautious in his use of time, the falling flag will undo him - regardless of his advantage on the board.
Philidor 1792 - guest2044
3 0 blitz, www.bereg.ru, 2013
1.e4 e5 2.Bc4 Nf6 3.Nf3 Nxe4 4.Bxf7+
4...Kxf7 5.Nxe5+ Kg8 6.Qf3 Nf6 7.g4 Qe8
As in Rumagoso - Godzillainchains, PlayChess.de, 2003, (0-1, 24); see Philidor 1792 - guest564, 3 0 Blitz, www.bereg.ru, 2013 (1-0, 58).
8.Qb3+ Qe6
Better 8...d5.
9.Qxe6+ dxe6 10.Nc3 c6 11.Rg1 Bd6 12.Nc4 Bxh2 13.Rg2 Bf4 14.Ne2 Nd5 15.Na5 Nd7 16.c4 Be5
Black opts to return a piece. Better might have been 16...Bc7.
17.cxd5 exd5 18.f4 Bc7 19.Nb3 Nf6
Black's extra pawn and the two Bishops still give him the advantage.
20.g5 Ne4 21.d3 Nd6 22.Bd2 Nf5 23.O-O-O Kf7 24.g6+ hxg6 25.Rdg1 Rh6 26.Ned4 Nxd4 27.Nxd4 Bb6 28.Be3 Bxd4 29.Bxd4 Bf5
White would like to take advantage of the Bishops-of-opposite-colors to pursue drawing chances, but with all the Rooks on the board, that would be difficult.
30.Kd2 Rah8 31.Bxa7 Ra8 32.Bd4 Rxa2 33.Kc3 Ra8 34.Re2 Re8 35.Rge1 Rxe2 36.Rxe2 Rh4 37.Be5 Rh3 38.Rd2 b6 39.Kd4 Be6 40.b4 Rh4 41.Bc7 g5 42.Rf2 g4 43.Ke5 b5 44.f5 Bd7 45.Rf4 Black lost on time.
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