1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ ...and related lines
(risky/nonrisky lines, tactics & psychology for fast, exciting play)
Friday, March 14, 2014
Not Quite Jerome-Inspired Games (Part 3)
In the following three minute game, Black contrives a maneuver to strengthen his Kingside and drive away the enemy Queen. Much to his surprise, it allows White to sacrifice Her Majesty and deliver checkmate!
Philidor 1792 - guest681
3-minutes blitz www.bereg.ru, 20.12.2013
1.e4 e5 2.Nf3 Nc6 3.Bc4 Nf6 4.Bb3 Bc5 5.Nxe5
White bypasses a possible Delayed Jerome Gambit (5.Bxf7+) and sacrifices his Knight without sacrificing the Bishop.
5...Nxe5 6.d4 Qe7
Houdini suggests that after 6...Nxe4 7.0-0 0-0 8.dxe5 Qe7 the game would be even.
7.0-0 Bxd4 8.Qxd4 h6 9.Nc3 d6 10.f4 Nc6 11.Qd3 0-0
12.Bd2 Bg4 13.Rae1 Bh5 14.e5 dxe5 15.fxe5 Nh7 16.Nd5 Qh4
17.Re3 Bg6 18.Qxg6 fxg6 19.Ne7+ Kh8 20.Nxg6 checkmate
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