Thursday, July 12, 2018

Jerome Gambit: King of the Hill

Experienced Jerome Gambit players may well tell themselves "I have seen everything" when it comes to our favorite opening. The following game, however, recently played by "Cliff Hardy" may test that point of view.

I mean, have you ever used the Jerome in a blitz speed "King of the Hill" game? Enjoy. But maybe after a cup of coffee.

Notes are (mostly) by Cliff.

This Jerome Gambit game was played in a Lichess "King of the Hill" tournament ("King of the Hill" is a chess variant where a player wins either with checkmate or by getting their king to one of the 4 central squares - e4, d4, d5 or e5).

Cliff Hardy - NN
King of the Hill, 3 0, Lichess.org, 2018

1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+



Unfortunately, Stockfish dislikes this move more in "King of the Hill" than in a normal game as it helps Black to get his king towards the centre and it rates this as -3.7 pawn advantage for Black. (Lichess has a function where Stockfish can actually annotate the game, even though it is a "King of the Hill" game)!

4...Kxf7 5.Nxf7+ Nxf7+ 6.Qh5+ g6!


A good defence, though 6...Ke6!, getting the king towards the centre squares, is also strong. Both moves give Black around a -6 advantage, so 6.d4 (avoiding this) was a technically better move.

7.Qxe5 d6 8.Qxh8?

In a normal chess game, White would have a winning advantage in this particular position. Conversely though, this line is actually very strong for Black in King of the Hill (-11) as Black has good chances of getting his king to the centre, so retreating the queen with 8.Qg3 was a much better attempt for White.

8...Qf6

OK (-3.5), but the Blackburnesque 8...Qh4! (-11) was much stronger.

9.Qxh7+??

In a normal chess game, this move would be fine in this position but actually Black has a forced win in 5 moves in "King of the Hill".

9...Ke6!

Black now threatens to win the game on the spot by getting his king to one of the central squares with 10..Ke5!

10.d4 Bxd4??

Black had a forced win in 3 moves, using a brilliant "King of the Hill" tactic here with 10...Qxf2+!! 11.Kxf2 (11.Kd1 Qxd4+! 12. any Ke5 0-1!, as black's king has reached one of the 4 central squares) 11...Bxd4+ 12. any Ke5 0-1!

11.f4

To stop black winning immediately with ...Ke5.

11...d5??

Black should have thought of normal chess and just saved his knight with 11...Ne7 +-.

12.Qxg8+ Kd6 13.Nd2??


We keep being confused by this variant and missing simple moves that work just as well as in a normal chess game - 13.Qxd5+ kept a winning advantage for white here.

13...Qxf4??

14.Nc4+! dxc4 15.Bxf4+ Kc5 16.Qd5+ Kb4 17.a3+ Ka4 18.b3+ cxb3 19.cxb3 mate

(Wow. The game reminds me of a heavyweight boxing match, where one pugilist is behing on points and has only one chance for success - a knockout. In this case - a checkmate. Like I have said before, you can't take "Uncle Jerome" anywhere - even a King of the Hill game - without him causing a disturbance. - Rick)

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