Saturday, July 27, 2019

Jerome Gambit: Time Bomb (Part 2)



[continued from previous post]






perrypawnpusher - RemoveKubab1
Italian Game Battlegrounds, Chess.com, 2019

At this point in the game I was reminding myself that I had won both games that I had played 5.Nxe4, instead of 5.Bxf7+.The Jerome Gambit way is not always the easiest, but I was determined to follow it.

9.N1e2 Bg4 10.d4 exd3 11.Qxd3 



11...Nb4

Now this is a move that is familiar to anyone who plays the Jerome Gambit. It is more of a firecracker than a bomb, but it was welcome, as it will cost Black some time.

12.Qd1 Bg7 13.h3 Bxe2 14.Nxe2 Re8 15.O-O Qd7 16.c3 Nc6 17.Be3 

This is not the usual Jerome-style position, but White has equalized.

17...Re6 

Black plans on doubling Rooks on the e-file, but there are some quirky problems with the move. Again, more of a firecracker.

18.Nf4 Rd6 19.Bc5 Rf6 20.Qxd5+ Qxd5 21.Nxd5 Rf5 22.c4 Rc8 



23.Ba3 b6

The idea behind this move is unclear.

White continues to solidify his pawn-up position.

24.Rae1 Re5 25.Rxe5 Nxe5 26.b3 c5 27.Bc1 Nd3 28.Be3 Ke6



29.Rd1 h5 30.Rxd3 Black resigned

(I suppose it is possible that Black mistakenly thought his Knight was safe on d4, instead of d3.)

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