Saturday, September 7, 2019

Jerome Gambit: The Goal Is Not A Quick Draw

Here is another 1-minute, no increment game from angelcamina. White's play is calm and brutally effective.

angelcamina - halit18
1 0 bullet, lichess.org, 2019

1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ 



4...Kxf7 5.Nxe5+ Nxe5 6.d4 Bb4+ 



A popular solution to the fork. The Database has 313 games with this position; White scores 57%.

7.c3 Bxc3+ 8.bxc3

I think that capturing with the Knight is stronger, but the most important point in this 1-minute game is that White has a plan for how the game will progress. 

8...Nc6 9.O-O Nf6 

10.e5 Nd5 

Careless.

Stockfish 10 is not a fan of the Jerome Gambit. It recommends for Black, instead, 10...Ne8, and then sees the best outcome for White to be 11.Qf3+ Kg8 12.Qd5+ Kf8 13.Qf3+ with a draw by repetition. I can not imagine angelcamina going for that line - you do not play the Jerome Gambit in a bullet game to achieve a quick draw.

11.Qf3+ Ke8 12.Qxd5 d6 

White has an extra pawn, but what really matters is Black's vulnerable King, which can be exploited for further gain.

13.exd6 Qxd6 14.Re1+ Ne7 15.Qxd6 cxd6 16.Bg5 



Tactics.

White finishes up in short order.

16...Kd7 17.Rxe7+ Kc6 18.Nd2 h6 19.Be3 Rf8 20.c4 b6 21.d5 checkmate
Very smooth.

No comments: