The following Jerome Gambit includes an enjoyable "seesaw" (or "windmill") theme that sets this game apart from other 1-minute, no increment, wins for White. It must have been great fun for angelcamina.
angelcamina - ThiccFantano
1 0 bullet, lichess.org, 2019
1.e4 e5 2.Nf3 Nc6 3.Bc4 Nf6 4.Nc3 Bc5 5.Bxf7+
The Italian Four Knights Jerome Gambit. The Database shows that angelcamina is 23 - 0 - 1 with this line!
5...Kxf7 6.Nxe5+ Nxe5 7.d4 Ng6 8.dxc5 Re8 9.O-O
9...Nxe4
Risky, but he gets away with it - this time.
10.Nxe4 Rxe4 11.Qd5+
This is White's idea, but it comes in a better form with 11.Qf3+.
11...Re6 12.f4 Kg8
Stepping off of the hot f-file, but staying on the uncomfortable a2-g8 diagonal. Better was 12...Ne7.
13.f5 Qf6 14.fxe6 Qxe6 15.Qxe6+ dxe6
White is up the exchange. There is now a temporary lull in the action, as both sides renew their development.
16.Bd2 Bd7 17.Bc3 Bc6 18.Rae1 Re8 19.b3 Nh4 20.Re3 Nxg2
Highlighting Black's Bishop along the a8-h1 diagonal. It is soon to be upstaged.
21.Rg3 Nh4 22.Rxg7+ Kh8 23.Rxc7+
The fun begins.
It seems unfair to point out 23.Rg3+ e5 24.Bxe5+ Rxe5 25.Rf8#.
23...Kg8 24.Rg7+ Kh8 25.Rxb7+
The fun continues. See the above note.
25...Kg8 26.Rg7+ Kh8 27.Rxa7+
As above.
27...Kg8 28.Rg7+ Kh8 29.Re7+ Kg8 30.Rxe8+
Ditto.
30...Bxe8
White has a comfortable lead in material, and Black is running short of time (which explains some of his following moves).
31.Rf4 Bh5 32.Rxh4 Be2 33.Re4 Bb5 34.Rxe6 Bc6 35.Re7 Bd7 36.Rxd7 Kf8 37.c6 Ke8 38.b4 h5 39.b5 h4 40.b6 h3 41.b7 Black lost on time
Wonderful!
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