In the following game, Black's initial moves give him good play. He relaxes too soon, however, and finds danger along the f-file - twice.
Wall, Bill - Guest2056949
PlayChess.com, 2019
1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+
4...Kxf7 5.Nxe5+ Nxe5 6.d4
6...Bxd4 7.Qxd4 Qf6 8.Be3 Ng4
Give Black extra points for creativity. There is only one other game in The Database with this move - a blitz win for the second player.
9.Qb4 Nxe3 10.fxe3
Stockfish 10 sees Black with a winning game.
10...d6
Ooops.
Won games don't win themselves.
Perhaps the game should have continued 10...Qh4+ 11.g3 Qe7 12.O-O+ Nf6, still good for Black.
11.Rf1 Qxf1+ 12.Kxf1 Nf6 13.Qc4+ Be6 14.Qxc7+ Kg6 15.Qxd6 Rae8
White has a Queen and 3 pawns for a Rook and a Bishop. He can work up an attack on the enemy King, or continue to pick off material.
16.Nc3 Rhf8 17.Kg1 Ng4 18.Nd5 Kf7 19.Rf1+ Nf6 20.e5 Black resigned
The Knight, pinned along the f-file, is done for.
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